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Legends & Lore 3/17 /14
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<blockquote data-quote="I'm A Banana" data-source="post: 6279398" data-attributes="member: 2067"><p>This is how this monster acts in this other setting -- it can also act that way in yours, if you assent to it. Zombies are shuffling undead that eat brains in '80's slasher flicks...they can also be that way in your world. In Ravenloft, Strahd looms over a sleepy village. In your world too, if you want it. In Harry Potter, goblins run banks, maybe it happens in your games, too. Greek myth has centaurs, and so can your game! FR Drow worship the Spider Queen Lolth, who is a fallen elven goddess. So can "Joe's Game" Drow! Tolkein wrote about fat homebody halflings, guess what your D&D game can have, too? </p><p></p><p>This describes pretty much exactly what happens when a DM is putting together a world or adventure anyway. In fact, aside from the goblins, all of the above probably represents how zombies, vampires, centaurs, drow, and halflings are going to be presented in 5e anyway. All we're doing is expanding the pool of interesting stories to other D&D things, and making them explicitly things you can choose to do -- to make it clear that these zombies are '80's slasher flick zombies, and they are not going to satisfy your need for authentic afro-carribean zombies, but they will give your D&D games a little spice of <em>Dawn of the Dead</em>. If you don't care, make the choice presented to you and enjoy it. </p><p></p><p>The lazy DM here says, "sure, why not?" and runs with it. </p><p></p><p></p><p></p><p>Default settings make lore changes harder. If Spelljammer was set as a default setting, and you had to tell everyone who came to your game that you're not mucking about with spaceships and asteroids and phlogiston and that there's no elven fleet and that mind flayers are secretive dungeon denizens, it'd be super-annoying. Everyone who wants to have a different Jackalwere is possibly going to go through the same thing in 5e. I'd personally like a book that helps me tell stories and grows my imagination, not one that makes that harder. </p><p></p><p>It's worth noting that the team may be cleverer about this in practice than the article lets on, but I'm clearly skeptical.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6279398, member: 2067"] This is how this monster acts in this other setting -- it can also act that way in yours, if you assent to it. Zombies are shuffling undead that eat brains in '80's slasher flicks...they can also be that way in your world. In Ravenloft, Strahd looms over a sleepy village. In your world too, if you want it. In Harry Potter, goblins run banks, maybe it happens in your games, too. Greek myth has centaurs, and so can your game! FR Drow worship the Spider Queen Lolth, who is a fallen elven goddess. So can "Joe's Game" Drow! Tolkein wrote about fat homebody halflings, guess what your D&D game can have, too? This describes pretty much exactly what happens when a DM is putting together a world or adventure anyway. In fact, aside from the goblins, all of the above probably represents how zombies, vampires, centaurs, drow, and halflings are going to be presented in 5e anyway. All we're doing is expanding the pool of interesting stories to other D&D things, and making them explicitly things you can choose to do -- to make it clear that these zombies are '80's slasher flick zombies, and they are not going to satisfy your need for authentic afro-carribean zombies, but they will give your D&D games a little spice of [I]Dawn of the Dead[/i]. If you don't care, make the choice presented to you and enjoy it. The lazy DM here says, "sure, why not?" and runs with it. Default settings make lore changes harder. If Spelljammer was set as a default setting, and you had to tell everyone who came to your game that you're not mucking about with spaceships and asteroids and phlogiston and that there's no elven fleet and that mind flayers are secretive dungeon denizens, it'd be super-annoying. Everyone who wants to have a different Jackalwere is possibly going to go through the same thing in 5e. I'd personally like a book that helps me tell stories and grows my imagination, not one that makes that harder. It's worth noting that the team may be cleverer about this in practice than the article lets on, but I'm clearly skeptical. [/QUOTE]
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