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Legends & Lore 4/21
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<blockquote data-quote="oxybe" data-source="post: 6291042" data-attributes="member: 80033"><p>i guess my main problem with all these random tables we seem like we're getting is this: how much of this is just padding? like a kid who's only got 8 pages in a 10 page essay, how many of these tables are just the equivalent of mucking around with fonts, line spacing and the page margins?</p><p></p><p>i can see a few random tables being helpful when used sparingly and judiciously but D&D just seems to be using them in excessive amounts when it does use 'em. i also view a frank discussion behind the concepts the table addresses as far more useful then blurb + table and would much rather see concepts explained and expounded upon.</p><p></p><p>the magic item page in my latest playtest package (10/14/13) has 3 pages devoted to random tables on magic weapons. half of that is there to generate a vagueish description of the weapon's creator and why, but little to no discussion on why this is important beyond telling the potential GM that "it adds flavour to a thing that has no inherent flavour when created in a void".</p><p></p><p>which is all good, but doesn't tell our potential DM why this is good or why he might want to try actually personalizing these items to fit concepts within his world rather then roll on a chart given to him by the book with little explanation on how to actually use the chart...</p><p></p><p>heck, i'm going to take back the "kid padding his essay" statement and go strait to "bad parenting": this is the equivalent of dropping your kid off on the couch unsupervised with a Barney the Dinosaur VHS for a few hours and hoping he'll learn life lessons by proxy.</p></blockquote><p></p>
[QUOTE="oxybe, post: 6291042, member: 80033"] i guess my main problem with all these random tables we seem like we're getting is this: how much of this is just padding? like a kid who's only got 8 pages in a 10 page essay, how many of these tables are just the equivalent of mucking around with fonts, line spacing and the page margins? i can see a few random tables being helpful when used sparingly and judiciously but D&D just seems to be using them in excessive amounts when it does use 'em. i also view a frank discussion behind the concepts the table addresses as far more useful then blurb + table and would much rather see concepts explained and expounded upon. the magic item page in my latest playtest package (10/14/13) has 3 pages devoted to random tables on magic weapons. half of that is there to generate a vagueish description of the weapon's creator and why, but little to no discussion on why this is important beyond telling the potential GM that "it adds flavour to a thing that has no inherent flavour when created in a void". which is all good, but doesn't tell our potential DM why this is good or why he might want to try actually personalizing these items to fit concepts within his world rather then roll on a chart given to him by the book with little explanation on how to actually use the chart... heck, i'm going to take back the "kid padding his essay" statement and go strait to "bad parenting": this is the equivalent of dropping your kid off on the couch unsupervised with a Barney the Dinosaur VHS for a few hours and hoping he'll learn life lessons by proxy. [/QUOTE]
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