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Legends & Lore 4/21
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<blockquote data-quote="Mistwell" data-source="post: 6291389" data-attributes="member: 2525"><p>Not really. It's the Vorheim supplement. It's not really one town, it's more like a town-generation supplement. Kind of. It's difficult to explain, but it's definitely not intended as just a "this specific town" type supplement. It's a toolkit.</p><p></p><p></p><p></p><p>Well, I love it, and so do my players. And it seems many others do as well. So, hard to describe it as page filler (which implies few want or use it).</p><p></p><p></p><p></p><p>Yeah I see good tables as part of how to be a better DM. Seriously, you should check out Vornheim to see how tables make you a better DM. I also think the 1e AD&D DMG tables taught a lot of DMs how to be a good DM, with education on how to draft rareness probabilities tied to balancing the power of the item, the uniqueness of the item in the setting, inspiration for how to create interesting items, even setting elements.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6291389, member: 2525"] Not really. It's the Vorheim supplement. It's not really one town, it's more like a town-generation supplement. Kind of. It's difficult to explain, but it's definitely not intended as just a "this specific town" type supplement. It's a toolkit. Well, I love it, and so do my players. And it seems many others do as well. So, hard to describe it as page filler (which implies few want or use it). Yeah I see good tables as part of how to be a better DM. Seriously, you should check out Vornheim to see how tables make you a better DM. I also think the 1e AD&D DMG tables taught a lot of DMs how to be a good DM, with education on how to draft rareness probabilities tied to balancing the power of the item, the uniqueness of the item in the setting, inspiration for how to create interesting items, even setting elements. [/QUOTE]
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