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Legends & Lore 7/21/14
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<blockquote data-quote="Kobold Stew" data-source="post: 6340281" data-attributes="member: 23484"><p>A few observations and guesses (and I'm happy to have Scrivener of Doom (or anyone else) correct them!):</p><p></p><p>Crossbow Master: seems to replace Archery Master. That might suggest that it doesn't grant proficiency to bows. With the play test feat, it was unlikely anyone would ever use it with anything other than a longbow. Perhaps it instead affects the "loading" quality? </p><p></p><p>Athlete: does it still give proficiency in three skills, and allow you to take it more than once, when the total number of skills you can take is only 4? I hope that was cleaned up. </p><p></p><p>Defensive Duelist: seems to take the place of Fencing master, which strikes me as a big conceptual change. Is the +1 AC from Dual wielder now here?</p><p></p><p>Heavy Armored and Heavy Armor master: apparently the play test feat has been split into two. apparently the threat of wizards wearing armour is a real one, because...</p><p></p><p>Lightly armoured and Medium Armored: Is this really just replicating Dwarven Armor training? </p><p></p><p>Linguist: is a better name for Loremaster. </p><p></p><p>Magic Initiate: combines the three separate feats from the play test. Is this just cleaning things up, or does it mean that players can only take one, and not collect cantrips from three magical traditions? I'm guessing the former, because...</p><p></p><p>Magic Adept is there, but Improved and Superior are not. Possibly these have become redundant though with spell casting options for the Eldritch Knight. </p><p></p><p>Observant: Perhaps it gives advantage on Investigation and Insight rolls?</p><p></p><p>Skilled: I'm glad to see this here -- I presume it gives proficiency in two more skills -- but it seems odd in light of the recent Mearls tweet about learning more skills in the downtime mechanics (perhaps I'm misremembering that, though).</p><p></p><p>Spell Sniper: replaces Arcane Archer, while allowing Divine Crossbows as well! (As MarkB suggested upthread, expanding not just magic type but also type of ranged weapon).</p><p></p><p>All in all pretty cool, and I'm excited. </p><p></p><p>The standouts for me, are some apparently new feats:</p><p></p><p>Actor</p><p>Dungeon Delver</p><p>Elemental Adept</p><p>Inspiring Leader</p><p>Mage Slayer</p><p>Tavern Brawler</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6340281, member: 23484"] A few observations and guesses (and I'm happy to have Scrivener of Doom (or anyone else) correct them!): Crossbow Master: seems to replace Archery Master. That might suggest that it doesn't grant proficiency to bows. With the play test feat, it was unlikely anyone would ever use it with anything other than a longbow. Perhaps it instead affects the "loading" quality? Athlete: does it still give proficiency in three skills, and allow you to take it more than once, when the total number of skills you can take is only 4? I hope that was cleaned up. Defensive Duelist: seems to take the place of Fencing master, which strikes me as a big conceptual change. Is the +1 AC from Dual wielder now here? Heavy Armored and Heavy Armor master: apparently the play test feat has been split into two. apparently the threat of wizards wearing armour is a real one, because... Lightly armoured and Medium Armored: Is this really just replicating Dwarven Armor training? Linguist: is a better name for Loremaster. Magic Initiate: combines the three separate feats from the play test. Is this just cleaning things up, or does it mean that players can only take one, and not collect cantrips from three magical traditions? I'm guessing the former, because... Magic Adept is there, but Improved and Superior are not. Possibly these have become redundant though with spell casting options for the Eldritch Knight. Observant: Perhaps it gives advantage on Investigation and Insight rolls? Skilled: I'm glad to see this here -- I presume it gives proficiency in two more skills -- but it seems odd in light of the recent Mearls tweet about learning more skills in the downtime mechanics (perhaps I'm misremembering that, though). Spell Sniper: replaces Arcane Archer, while allowing Divine Crossbows as well! (As MarkB suggested upthread, expanding not just magic type but also type of ranged weapon). All in all pretty cool, and I'm excited. The standouts for me, are some apparently new feats: Actor Dungeon Delver Elemental Adept Inspiring Leader Mage Slayer Tavern Brawler [/QUOTE]
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