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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: A Bit More on Feats
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<blockquote data-quote="Szatany" data-source="post: 6156931" data-attributes="member: 21178"><p>Agreed. Ideally a feat should have one good static ability, one good activated ability, and zero triggered abilities. So instead of having that trigger, the feat should allow maybe an attack at two targets at once at a -2 penalty or something like that.</p><p></p><p>I also don't like that the reliance on ability scores seems to be creeping back. Get rid of Con bonus to DR thing and either make it based on level, or on AC, or static number.</p><p></p><p><strong>Heavy Armor Master</strong></p><p><em>Prerequisite:</em> Proficiency with medium armor</p><p><strong>Benefits:</strong> </p><p>1. You have proficiency with heavy armor. If you were already proficient with heavy armor before taking this feat, instead you can ignore up to 2 points of check penalties a heavy armor you wear induces.</p><p>2. When you are wearing heavy armor, you have a +1 bonus to AC, and you reduce all bludgeoning, piercing, and slashing damage you take by an amount equal to the AC bonus granted by your armor.</p><p></p><p><strong>Great Weapon Master</strong></p><p><em>Prerequisite:</em> Proficiency with simple weapons?</p><p><strong>Benefits:</strong> </p><p>1. You gain proficiency in heavy martial weapons. If you were already proficient with heavy martial weapons before taking this feat, instead you deal extra damage equal to your class attack bonus with heavy martial weapons.</p><p>2. When you make a melee attack with a weapon, you can take any penalty to the attack roll. If you do, for each point of penalty you either deal +2 damage with that attack or you attack one additional target that's within range (regardless of number of targets you still make one attack with a single attack roll).</p></blockquote><p></p>
[QUOTE="Szatany, post: 6156931, member: 21178"] Agreed. Ideally a feat should have one good static ability, one good activated ability, and zero triggered abilities. So instead of having that trigger, the feat should allow maybe an attack at two targets at once at a -2 penalty or something like that. I also don't like that the reliance on ability scores seems to be creeping back. Get rid of Con bonus to DR thing and either make it based on level, or on AC, or static number. [B]Heavy Armor Master[/B] [I]Prerequisite:[/I] Proficiency with medium armor [B]Benefits:[/B] 1. You have proficiency with heavy armor. If you were already proficient with heavy armor before taking this feat, instead you can ignore up to 2 points of check penalties a heavy armor you wear induces. 2. When you are wearing heavy armor, you have a +1 bonus to AC, and you reduce all bludgeoning, piercing, and slashing damage you take by an amount equal to the AC bonus granted by your armor. [B]Great Weapon Master[/B] [I]Prerequisite:[/I] Proficiency with simple weapons? [b]Benefits:[/b] 1. You gain proficiency in heavy martial weapons. If you were already proficient with heavy martial weapons before taking this feat, instead you deal extra damage equal to your class attack bonus with heavy martial weapons. 2. When you make a melee attack with a weapon, you can take any penalty to the attack roll. If you do, for each point of penalty you either deal +2 damage with that attack or you attack one additional target that's within range (regardless of number of targets you still make one attack with a single attack roll). [/QUOTE]
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