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*Dungeons & Dragons
Legends & Lore: A Bit More on Feats
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<blockquote data-quote="Dausuul" data-source="post: 6157072" data-attributes="member: 58197"><p>I agree that both of these feats are a bit too fiddly, but note the part where Mike says neither feat has been developed or edited. They'd both be fine with some polishing. I really like that feats are bigger now, encompassing whole concepts instead of little bitty bits of concepts. Maybe 5E will be the edition that finally gets feats right.</p><p></p><p></p><p></p><p>No, it's responding to the widespread concern about odd-numbered stats. If you're a wizard with Int 16, and you have a choice between a feat and bumping your Int to 17, you now have to try and guess whether the campaign is going to last long enough for you to get the second stat bump. If you guess wrong, then you end up either wasting a feat slot or cutting yourself off from ever reaching 18 Int.</p><p></p><p>The new system ensures that you can always get a tangible benefit from the "stat bump" option. As long as they keep reasonable limits on the number of feats they hand out, I prefer this version.</p><p></p><p></p><p></p><p>I certainly can. Immersion breaks the moment players realize there is a mathematically optimum choice for Power Attack which can be computed by knowing the opponent's AC (and it seldom takes very long for them to zero in on that AC). Once they realize this, the decision about Power Attacking becomes pure metagame. It's just a question of whether they re-do the math every time, or try to fudge it, or consult a chart. The chart just makes it quicker.</p><p></p><p>The new version of Power Attack is better. It still bugs me that it can easily be reduced to a mathematical formula: If the opponent's AC is X or less, Power Attack is a good choice, otherwise not. I'd rather see Power Attack become a matter of balancing offense versus defense, rather than trying to trade off two elements of offense. But at least this one only requires you to memorize a single number.</p><p></p><p><em>Edit: Why is ENWorld turning "fudge" into a hyperlink? Can I turn that off? The word "fudge" is not always a reference to the FATE system, guys.</em></p></blockquote><p></p>
[QUOTE="Dausuul, post: 6157072, member: 58197"] I agree that both of these feats are a bit too fiddly, but note the part where Mike says neither feat has been developed or edited. They'd both be fine with some polishing. I really like that feats are bigger now, encompassing whole concepts instead of little bitty bits of concepts. Maybe 5E will be the edition that finally gets feats right. No, it's responding to the widespread concern about odd-numbered stats. If you're a wizard with Int 16, and you have a choice between a feat and bumping your Int to 17, you now have to try and guess whether the campaign is going to last long enough for you to get the second stat bump. If you guess wrong, then you end up either wasting a feat slot or cutting yourself off from ever reaching 18 Int. The new system ensures that you can always get a tangible benefit from the "stat bump" option. As long as they keep reasonable limits on the number of feats they hand out, I prefer this version. I certainly can. Immersion breaks the moment players realize there is a mathematically optimum choice for Power Attack which can be computed by knowing the opponent's AC (and it seldom takes very long for them to zero in on that AC). Once they realize this, the decision about Power Attacking becomes pure metagame. It's just a question of whether they re-do the math every time, or try to fudge it, or consult a chart. The chart just makes it quicker. The new version of Power Attack is better. It still bugs me that it can easily be reduced to a mathematical formula: If the opponent's AC is X or less, Power Attack is a good choice, otherwise not. I'd rather see Power Attack become a matter of balancing offense versus defense, rather than trying to trade off two elements of offense. But at least this one only requires you to memorize a single number. [I]Edit: Why is ENWorld turning "fudge" into a hyperlink? Can I turn that off? The word "fudge" is not always a reference to the FATE system, guys.[/I] [/QUOTE]
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