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*Dungeons & Dragons
Legends & Lore: A Bit More on Feats
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<blockquote data-quote="jrowland" data-source="post: 6157166" data-attributes="member: 94389"><p>I like it.</p><p></p><p>I liked specialties too, but I felt the game needed either a) the ability to gain an additional specialty at later levels or b) another "specialty" like track that you got at first level (a social/exploration specialty, eg).</p><p></p><p>I see this new direction for feats as essentially "1/2 specialties". So, assuming 1 at first and one every 4 levels after (1,4,8,12,16,20) that is roughly equivalent to 3 specialties by level 20. I like that a lot. Its fiddly enough without being too fiddly*.</p><p></p><p>I think the +2 or +1/+1 is a nice touch, but I also fear by level 20 we'll have characters with 14+ in every stat (even with a few mega-feats under their belt), but I think that is an easy fix with lower starting stats. Starting stats is an easier dial to turn, and one EVERY DM/TABLE should dial to suit them, but which is often not dialed, ever.</p><p></p><p>In practice, I expect most PCs to fall somewhere between 1 "specialty" (2 feats) + 4 ability bumps and 2 "specialties" (4 feats) + 2 ability bumps...i.e 3 feats and 3 ability bumps. That seems about right, and might mitigate the worry about ability score inflation.</p><p></p><p>*I take "fiddly" to mean "lots of simple stuff". It seems some people see the example feat (heavy armor master, eg) as "fiddly" since it has "lots of simple stuff". I suppose that's true, but I see 3e/4e feat SYSTEM as "fiddly" since each feat and the number of them are "lots of simple stuff". Its a matter of resolution. I err on the side of "number of places in the books a new player might have to look something." A dozen feats are a dozen entries. 4 feats are four entries. Yes, each of the meaty feats has the chimera effect of branching into other places to look up. But as long as the details interact with the basic game concepts its less of an issue assuming the new player knows the basic concept (armor class for example)</p><p></p><p>So Looking up:</p><p></p><p>Heavy Armor Proficiency (use heavy armor)</p><p>Armor Expertise (+1 AC)</p><p>Armor Mastery (Con as DR)</p><p></p><p>is 3 entries (and three other places where they interact with basic concept)</p><p></p><p>versus </p><p></p><p>Heavy Armor Master (Prof, +1 AC, Con as DR) with 3 other places where they interact with basic concepts.</p><p></p><p>ie, less fiddly</p><p></p><p></p><p>OK, thats enough, I'm rambling</p></blockquote><p></p>
[QUOTE="jrowland, post: 6157166, member: 94389"] I like it. I liked specialties too, but I felt the game needed either a) the ability to gain an additional specialty at later levels or b) another "specialty" like track that you got at first level (a social/exploration specialty, eg). I see this new direction for feats as essentially "1/2 specialties". So, assuming 1 at first and one every 4 levels after (1,4,8,12,16,20) that is roughly equivalent to 3 specialties by level 20. I like that a lot. Its fiddly enough without being too fiddly*. I think the +2 or +1/+1 is a nice touch, but I also fear by level 20 we'll have characters with 14+ in every stat (even with a few mega-feats under their belt), but I think that is an easy fix with lower starting stats. Starting stats is an easier dial to turn, and one EVERY DM/TABLE should dial to suit them, but which is often not dialed, ever. In practice, I expect most PCs to fall somewhere between 1 "specialty" (2 feats) + 4 ability bumps and 2 "specialties" (4 feats) + 2 ability bumps...i.e 3 feats and 3 ability bumps. That seems about right, and might mitigate the worry about ability score inflation. *I take "fiddly" to mean "lots of simple stuff". It seems some people see the example feat (heavy armor master, eg) as "fiddly" since it has "lots of simple stuff". I suppose that's true, but I see 3e/4e feat SYSTEM as "fiddly" since each feat and the number of them are "lots of simple stuff". Its a matter of resolution. I err on the side of "number of places in the books a new player might have to look something." A dozen feats are a dozen entries. 4 feats are four entries. Yes, each of the meaty feats has the chimera effect of branching into other places to look up. But as long as the details interact with the basic game concepts its less of an issue assuming the new player knows the basic concept (armor class for example) So Looking up: Heavy Armor Proficiency (use heavy armor) Armor Expertise (+1 AC) Armor Mastery (Con as DR) is 3 entries (and three other places where they interact with basic concept) versus Heavy Armor Master (Prof, +1 AC, Con as DR) with 3 other places where they interact with basic concepts. ie, less fiddly OK, thats enough, I'm rambling [/QUOTE]
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