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*Dungeons & Dragons
Legends & Lore: A Bit More on Feats
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<blockquote data-quote="I'm A Banana" data-source="post: 6157481" data-attributes="member: 2067"><p>[video=youtube;VO6XEQIsCoM]http://www.youtube.com/watch?v=VO6XEQIsCoM[/video]</p><p></p><p></p><p></p><p>I think the question would be: <em>why are you interested in heavy armor proficiency</em>? Typically, it's because you want your character to be tough and defensive. Hey presto, this does that. </p><p></p><p>I also imagine there's multiple feats that would grant that proficiency. Maybe a Defender feat grants heavy armor proficiency and gives you the ability to take damage for allies. Maybe a Swift Slayer feat gives you a movement boost, plus the heavy weapon proficiency. </p><p></p><p>What is the goal you had in mind when deciding you wanted that proficiency? The feat can now support all of that goal at once, instead of requiring a series of minor choices. </p><p></p><p></p><p></p><p>I can imagine a familiar that comes with a particular spell/ritual you can add to your list. Like, a raven that grants you <em>comprehend languages</em>, a toad that grants you <em>resist poison</em>, a bat that grants you <em>darkvision</em> (or somesuch). Familiars in 3e also came with a skill bonus, so maybe we roll that into there, too. Now you have a character-defining pet, a skill bonus, and a spell. </p><p></p><p></p><p></p><p>Feats are only one component of your special actions, not your whole character, so a player is going to get a series of abilities over those 8 levels. Just perhaps not from a feat. </p><p></p><p></p><p></p><p>No, just that character development and growth are important parts of the D&D play experience, and that increasing your physical capabilities is part of that growth. </p><p></p><p>The bumps aren't forcing the design's hand -- it's not like they're scrounging around to make feats big enough. They're actually opening up new design <em>space</em>, giving you more breathing room to design an interesting and powerful feature that is going to be notable. </p><p></p><p>I mean, I just leveled up in one of my 4e games. It came with a feat. Pretty much everyone hemmed and hawed over what feat to take because none of them really mattered, but it felt like we'd be missing out unless we carefully selected the right one. This is not what you want.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6157481, member: 2067"] [video=youtube;VO6XEQIsCoM]http://www.youtube.com/watch?v=VO6XEQIsCoM[/video] I think the question would be: [I]why are you interested in heavy armor proficiency[/I]? Typically, it's because you want your character to be tough and defensive. Hey presto, this does that. I also imagine there's multiple feats that would grant that proficiency. Maybe a Defender feat grants heavy armor proficiency and gives you the ability to take damage for allies. Maybe a Swift Slayer feat gives you a movement boost, plus the heavy weapon proficiency. What is the goal you had in mind when deciding you wanted that proficiency? The feat can now support all of that goal at once, instead of requiring a series of minor choices. I can imagine a familiar that comes with a particular spell/ritual you can add to your list. Like, a raven that grants you [I]comprehend languages[/i], a toad that grants you [I]resist poison[/I], a bat that grants you [I]darkvision[/i] (or somesuch). Familiars in 3e also came with a skill bonus, so maybe we roll that into there, too. Now you have a character-defining pet, a skill bonus, and a spell. Feats are only one component of your special actions, not your whole character, so a player is going to get a series of abilities over those 8 levels. Just perhaps not from a feat. No, just that character development and growth are important parts of the D&D play experience, and that increasing your physical capabilities is part of that growth. The bumps aren't forcing the design's hand -- it's not like they're scrounging around to make feats big enough. They're actually opening up new design [I]space[/I], giving you more breathing room to design an interesting and powerful feature that is going to be notable. I mean, I just leveled up in one of my 4e games. It came with a feat. Pretty much everyone hemmed and hawed over what feat to take because none of them really mattered, but it felt like we'd be missing out unless we carefully selected the right one. This is not what you want. [/QUOTE]
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