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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: A Bit More on Feats
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<blockquote data-quote="Li Shenron" data-source="post: 6158382" data-attributes="member: 1465"><p>I also think that no-bonus feats will be best.</p><p></p><p>We still have the old problem that feats have always been a "catch-all" category. I am fine with this, because I think it's very nice if the same system can be used by some to improve their combat abilities and by others to improve something totally different. I hate siloing!</p><p></p><p>But combat feats don't need to be just bonus-based.</p><p></p><p></p><p></p><p>There are definitely some characters addition that must be available in some form to characters at mid-levels (ie after character creation): proficiencies, new skills, new spells, languages and maybe something more. This stuff is class-indipendent (except maybe spells) so the access cannot come only through class and race...</p><p></p><p>I would hate siloing these just for balance reason. I understand that some people only care about balance, but I just can't accept that I have to pick up a new proficiency or skill or language because everybody else does, and then not use it. If I get something because I must even if I never plan to use it, that IS a form of game imbalance, IMHO.</p><p></p><p>In 3e, a new skill could be worth one feat, and also a weapon proficiency. Probably also a tool proficiency would have been worth one feat. A language might be weak, but still acceptable as a feat (tho it depends on how much stress the DM puts on languages).</p><p></p><p>Actually, if they work hard on designing good applications of tool proficiencies, each of them can be worth 2 old feats, and if they don't grant more skills than now, a whole new skill might also be worth such. </p><p></p><p>So maybe a compromise can be found in new feats being worth twice the old (rather than x3), and then grant only a +1 ability score increase (and find some other benefits for odd ability scores).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6158382, member: 1465"] I also think that no-bonus feats will be best. We still have the old problem that feats have always been a "catch-all" category. I am fine with this, because I think it's very nice if the same system can be used by some to improve their combat abilities and by others to improve something totally different. I hate siloing! But combat feats don't need to be just bonus-based. There are definitely some characters addition that must be available in some form to characters at mid-levels (ie after character creation): proficiencies, new skills, new spells, languages and maybe something more. This stuff is class-indipendent (except maybe spells) so the access cannot come only through class and race... I would hate siloing these just for balance reason. I understand that some people only care about balance, but I just can't accept that I have to pick up a new proficiency or skill or language because everybody else does, and then not use it. If I get something because I must even if I never plan to use it, that IS a form of game imbalance, IMHO. In 3e, a new skill could be worth one feat, and also a weapon proficiency. Probably also a tool proficiency would have been worth one feat. A language might be weak, but still acceptable as a feat (tho it depends on how much stress the DM puts on languages). Actually, if they work hard on designing good applications of tool proficiencies, each of them can be worth 2 old feats, and if they don't grant more skills than now, a whole new skill might also be worth such. So maybe a compromise can be found in new feats being worth twice the old (rather than x3), and then grant only a +1 ability score increase (and find some other benefits for odd ability scores). [/QUOTE]
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