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Legends & Lore: A Bit More on Feats
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<blockquote data-quote="DMZ2112" data-source="post: 6161525" data-attributes="member: 78752"><p>Stand back, he's got an analogy:</p><p></p><p>The way I look at this is that the ideal roleplaying game would have the equivalent of a 120-count box of Crayola crayons for conflict resolution -- a shade for every situation. When faced with the reality that this would quickly become unmanageable, I feel the optimal solution is to not provide crayons at all, rather than only provide an 8-count box of crayons, because no matter how hard you squint at burnt sienna it will never be golden ochre.</p><p></p><p>Now, AD&D1 only gave you a single burnt sienna crayon, and that was almost as good, because everyone /knew/ it wasn't supposed to be golden ochre, and that if you needed golden ochre you were on your own. With the 8-count box, there's this sense among players of the game that everything needs to be one of those eight colors, and that can be a beast to overcome at the table.</p><p></p><p>I don't consider it a failing of imagination to not want to fight a game's mechanics in the process of setting a scene. I feel like this stuff is better left to third party materials designed to train up inexperienced dungeon masters, rather than hardwired into a system.</p><p></p><p></p><p></p><p>You call it scene framing, I call it setting; it's the same thing. I'm not talking about Dark Sun or Planescape, I'm talking about the immediate circumstances of the encounter. "Enter a GRAVEDIGGER and the OTHER gravedigger," not "In fair Verona, where we lay our scene."</p><p></p><p></p><p></p><p>Well, I can't argue. I find these sorts of rules very disruptive to play.</p><p> </p><p></p><p></p><p>It wasn't really meant as an argument, just an attempt to keep the post on topic.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6161525, member: 78752"] Stand back, he's got an analogy: The way I look at this is that the ideal roleplaying game would have the equivalent of a 120-count box of Crayola crayons for conflict resolution -- a shade for every situation. When faced with the reality that this would quickly become unmanageable, I feel the optimal solution is to not provide crayons at all, rather than only provide an 8-count box of crayons, because no matter how hard you squint at burnt sienna it will never be golden ochre. Now, AD&D1 only gave you a single burnt sienna crayon, and that was almost as good, because everyone /knew/ it wasn't supposed to be golden ochre, and that if you needed golden ochre you were on your own. With the 8-count box, there's this sense among players of the game that everything needs to be one of those eight colors, and that can be a beast to overcome at the table. I don't consider it a failing of imagination to not want to fight a game's mechanics in the process of setting a scene. I feel like this stuff is better left to third party materials designed to train up inexperienced dungeon masters, rather than hardwired into a system. You call it scene framing, I call it setting; it's the same thing. I'm not talking about Dark Sun or Planescape, I'm talking about the immediate circumstances of the encounter. "Enter a GRAVEDIGGER and the OTHER gravedigger," not "In fair Verona, where we lay our scene." Well, I can't argue. I find these sorts of rules very disruptive to play. It wasn't really meant as an argument, just an attempt to keep the post on topic. [/QUOTE]
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