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Legends & Lore: A Bit More on Feats
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<blockquote data-quote="Ratskinner" data-source="post: 6162784" data-attributes="member: 6688937"><p>oops, ninja'd...</p><p></p><p></p><p></p><p>Dex checks?!?...you did say 1e, right? Dex checks don't even enter into it, if only it were that simple (like 3e shot for and missed.)</p><p></p><p>Going on memory and other folks' websites here: Your elf, in the woods has a base 4 in 6 chance of surprising the orcs...unless its dark enough for orcish infravision, then its 2 in 6 just like everybody else in the universe. But wait! The elf is a thief! So he has some percentage chance based on his level and modified by race and Dex(?) to Move silently. Of course, he also might need to Hide in Shadows which is the same type of roll, but a different number. Its fairly unclear which of those rolls would be needed and what the consequences are for any failures. If I fail my Move Silently, do I still get my 4 in 6? Or do I do them the other way 'round? If they hear me, do I get to Hide in Shadows, or do I need to make both in order to avoid notice? Don't forget the Halfling who has his own 3(?) in 6 roll to surprise them. What happens if I make it but he fails? If I've got a <em>Cloak of Elvenkind</em>, there's apparently <u>another independent</u> percentile roll to consider. Virtually every DM I ever had had different answers to these questions. If it was in the rules, it wasn't clear to them. (I never ran 1e.)</p><p></p><p>So we have (at least) two different dice methods, and (at least) two different possibilities for calculating the necessary rolls for each. Hardly just a batch of modifiers for a Dex check. If the DM thinks a Dex check is <em>also</em> in order that would add yet another method to the roster of rolls.</p><p></p><p></p><p></p><p></p><p>Or maybe a universal conflict resolution system, with combat being one case....but then there's sacred steak lying all over the place.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6162784, member: 6688937"] oops, ninja'd... Dex checks?!?...you did say 1e, right? Dex checks don't even enter into it, if only it were that simple (like 3e shot for and missed.) Going on memory and other folks' websites here: Your elf, in the woods has a base 4 in 6 chance of surprising the orcs...unless its dark enough for orcish infravision, then its 2 in 6 just like everybody else in the universe. But wait! The elf is a thief! So he has some percentage chance based on his level and modified by race and Dex(?) to Move silently. Of course, he also might need to Hide in Shadows which is the same type of roll, but a different number. Its fairly unclear which of those rolls would be needed and what the consequences are for any failures. If I fail my Move Silently, do I still get my 4 in 6? Or do I do them the other way 'round? If they hear me, do I get to Hide in Shadows, or do I need to make both in order to avoid notice? Don't forget the Halfling who has his own 3(?) in 6 roll to surprise them. What happens if I make it but he fails? If I've got a [I]Cloak of Elvenkind[/I], there's apparently [U]another independent[/U] percentile roll to consider. Virtually every DM I ever had had different answers to these questions. If it was in the rules, it wasn't clear to them. (I never ran 1e.) So we have (at least) two different dice methods, and (at least) two different possibilities for calculating the necessary rolls for each. Hardly just a batch of modifiers for a Dex check. If the DM thinks a Dex check is [I]also[/I] in order that would add yet another method to the roster of rolls. Or maybe a universal conflict resolution system, with combat being one case....but then there's sacred steak lying all over the place. [/QUOTE]
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