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Legends & Lore: A Few Rules Updates
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6252480" data-attributes="member: 5143"><p>Well, this depends on the group. I have no idea what the perception checks on the PCs in my game are. I don't particularly care. The players hold on to their character sheets, I don't even have a copy of them. I have a rough idea from the numbers they've rolled when I've called for Perception checks in the past, but the exact numbers? No idea.</p><p></p><p>However, even if you know the PP of the PCs, if you are only using PP to determine whether they spot hidden enemies or not, and you roll the Stealth checks of enemies, it's still random whether they roll high enough or not.</p><p></p><p>I find PP works best only when spotting/hearing monsters(and maybe traps...maybe it's even a good idea to have traps roll steath checks like monsters do?). I make people roll Search checks if they are looking for secret doors or hidden objects. If they aren't specifically looking, they don't get a roll. Which appears to be what they are implying in this article.</p><p></p><p></p><p>I find that running D&D Next in this way is easiest if you simply don't use skills at all. Make everyone make a stat check for everything that you want to be determined by a roll and simply don't make rolls for anything else.</p><p></p><p>This allows you to remove die rolls from social interaction if you'd like or for exploration both of which are popular ways to play.</p><p></p><p>I only find that removing skills entirely is the way to go because when players take Persuasion of Perception as a skill, they want to roll it to make that bonus mean something.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6252480, member: 5143"] Well, this depends on the group. I have no idea what the perception checks on the PCs in my game are. I don't particularly care. The players hold on to their character sheets, I don't even have a copy of them. I have a rough idea from the numbers they've rolled when I've called for Perception checks in the past, but the exact numbers? No idea. However, even if you know the PP of the PCs, if you are only using PP to determine whether they spot hidden enemies or not, and you roll the Stealth checks of enemies, it's still random whether they roll high enough or not. I find PP works best only when spotting/hearing monsters(and maybe traps...maybe it's even a good idea to have traps roll steath checks like monsters do?). I make people roll Search checks if they are looking for secret doors or hidden objects. If they aren't specifically looking, they don't get a roll. Which appears to be what they are implying in this article. I find that running D&D Next in this way is easiest if you simply don't use skills at all. Make everyone make a stat check for everything that you want to be determined by a roll and simply don't make rolls for anything else. This allows you to remove die rolls from social interaction if you'd like or for exploration both of which are popular ways to play. I only find that removing skills entirely is the way to go because when players take Persuasion of Perception as a skill, they want to roll it to make that bonus mean something. [/QUOTE]
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