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Legends & Lore: A Few Rules Updates
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<blockquote data-quote="I'm A Banana" data-source="post: 6252999" data-attributes="member: 2067"><p>1) When your PC is rolling a Will save vs. Charm or Confusion, they're attempting to shake off the effects, clear their head. They actively think of things that anchor their minds (perhaps something violent, perhaps something loving, whatever stirs a major emotion). They might shake their heads, or bite their tongues, or slap their own face a bit. </p><p></p><p>2) When your PC is rolling a CON save vs. poisoned food, they're attempting to hurk up the poison, to steel their digestive system against the incoming tide, to calm themselves so their heart doesn't beat the poison rapidly through their body, to breathe deeply so that their liver can process the venom safely.</p><p></p><p>3) When you roll initiative, your PC is leaping "into action," trying to accomplish the thing that they will eventually accomplish on their turn, but right away. They're trying to "take initiative" in that they're trying to do their thing before the enemy gets a chance to do its thing, as fast as possible. </p><p></p><p>Since inanimate objects can't do things, it doesn't feel right to roll for them. They are what they are -- the element of randomness in this scenario is not the thing that his hidden, but the observer. </p><p></p><p>Since it doesn't play like the story flows, I'm not really a big fan.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6252999, member: 2067"] 1) When your PC is rolling a Will save vs. Charm or Confusion, they're attempting to shake off the effects, clear their head. They actively think of things that anchor their minds (perhaps something violent, perhaps something loving, whatever stirs a major emotion). They might shake their heads, or bite their tongues, or slap their own face a bit. 2) When your PC is rolling a CON save vs. poisoned food, they're attempting to hurk up the poison, to steel their digestive system against the incoming tide, to calm themselves so their heart doesn't beat the poison rapidly through their body, to breathe deeply so that their liver can process the venom safely. 3) When you roll initiative, your PC is leaping "into action," trying to accomplish the thing that they will eventually accomplish on their turn, but right away. They're trying to "take initiative" in that they're trying to do their thing before the enemy gets a chance to do its thing, as fast as possible. Since inanimate objects can't do things, it doesn't feel right to roll for them. They are what they are -- the element of randomness in this scenario is not the thing that his hidden, but the observer. Since it doesn't play like the story flows, I'm not really a big fan. [/QUOTE]
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