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Legends & Lore: A Few Rules Updates
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<blockquote data-quote="Lokiare" data-source="post: 6253378" data-attributes="member: 83996"><p>Even if they were presented that way in 1E in 2E and beyond they were not, even throughout the 5E packets they are presented as 'infinite' spawn randomness. My understanding is fine. I started playing in early 2E, so you'll have to forgive me not knowing 1E rules.</p><p></p><p>There is nothing realistic about an infinite number of monsters inhabiting an area and never dwindling in numbers.</p><p></p><p>They do appear to just pop into existence especially if you've already cleared a dungeon (minus a room or two) and are on your way out. Even if you haven't cleared a dungeon out, you start to wonder how 342 goblins or kobolds manage to live in such a cramped space, they must sleep in stacks, and woe to the character that finds their restroom.</p><p></p><p>What got me was you would end up with weird monsters like cave fishers that are only dangerous when they set an ambush being encountered in a long hallway with no nooks and crannies to hide in, or you would encounter some sky worshiping clerics deep underground. The randomness meant you would get something weird that didn't make sense like drow running around on the surface with all their gear burning up in the sun (they did that in early editions).</p><p></p><p>If you use the finite lists of 1E then its not so bad, but the infinite lists of 2E, 3E and 5E then you end up with an unrealistic grind fest. That was one of the major faults of previous editions they ended up being very grindy because not only were monsters just a varying list of stats and a sack of hp, they usually didn't have anything interesting to do except 'attack, attack, attack'. 5E is following in these footsteps with few unique monsters. Throw in infinite random encounters and you end up with a really grindy game that some don't find entertaining.</p><p></p><p>In 4E you had 'wandering monsters', but you had a very finite list and they were doled out based on a tight xp budget and they followed patrol patterns.</p><p></p><p>Now if you want random encounters I have no problem with them being included as long as they tell everyone the pitfalls of them and when they might come off as unrealistic or immersion breaking...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6253378, member: 83996"] Even if they were presented that way in 1E in 2E and beyond they were not, even throughout the 5E packets they are presented as 'infinite' spawn randomness. My understanding is fine. I started playing in early 2E, so you'll have to forgive me not knowing 1E rules. There is nothing realistic about an infinite number of monsters inhabiting an area and never dwindling in numbers. They do appear to just pop into existence especially if you've already cleared a dungeon (minus a room or two) and are on your way out. Even if you haven't cleared a dungeon out, you start to wonder how 342 goblins or kobolds manage to live in such a cramped space, they must sleep in stacks, and woe to the character that finds their restroom. What got me was you would end up with weird monsters like cave fishers that are only dangerous when they set an ambush being encountered in a long hallway with no nooks and crannies to hide in, or you would encounter some sky worshiping clerics deep underground. The randomness meant you would get something weird that didn't make sense like drow running around on the surface with all their gear burning up in the sun (they did that in early editions). If you use the finite lists of 1E then its not so bad, but the infinite lists of 2E, 3E and 5E then you end up with an unrealistic grind fest. That was one of the major faults of previous editions they ended up being very grindy because not only were monsters just a varying list of stats and a sack of hp, they usually didn't have anything interesting to do except 'attack, attack, attack'. 5E is following in these footsteps with few unique monsters. Throw in infinite random encounters and you end up with a really grindy game that some don't find entertaining. In 4E you had 'wandering monsters', but you had a very finite list and they were doled out based on a tight xp budget and they followed patrol patterns. Now if you want random encounters I have no problem with them being included as long as they tell everyone the pitfalls of them and when they might come off as unrealistic or immersion breaking... [/QUOTE]
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