Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: A Few Rules Updates
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AntiStateQuixote" data-source="post: 6253630" data-attributes="member: 30770"><p>Pst. Hey, guys, you don't need permission from the game rules or WotC to make your games fun for you and your group. You can use a variety of methods to handle similar situations in different ways for different reasons. Do people really read the DMG and expect it to tell them exactly how to run their game in all situations? It's a GUIDE. It says it right there in the title.</p><p></p><p>On the perception front: the detailed description of clues and such that someone could find with passive perception and perception rolls: That's GREAT when I want that level of detail for a particularly interesting secret door, but I'm not going to that level of effort for every hidden door in every dungeon the heroes might wander through. Sometimes it's ok to have a simple hidden door DC 20 perception (search) to find it. Other times I want the player to tell me that his thief character is looking behind the the throne and tapping on the wall listening for the hollow space to find the hidden panel. As long as I (and they) have a clear understanding of what's going on here, we're all good and we're going to have fun.</p><p></p><p>On the wandering monsters bit: if you're doing a careful XP budgeted adventure with level appropriate encounters, etc. you either have to ignore random encounters or make sure you account for them in your budget. If you're doing a sandbox-style game/adventure where the PCs meet what they meet depending on where they go, then the random encounters introduces a bit of variety. In all cases your random encounter charts should make sense for the purpose you intend to use them and in the game world you've created.</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 6253630, member: 30770"] Pst. Hey, guys, you don't need permission from the game rules or WotC to make your games fun for you and your group. You can use a variety of methods to handle similar situations in different ways for different reasons. Do people really read the DMG and expect it to tell them exactly how to run their game in all situations? It's a GUIDE. It says it right there in the title. On the perception front: the detailed description of clues and such that someone could find with passive perception and perception rolls: That's GREAT when I want that level of detail for a particularly interesting secret door, but I'm not going to that level of effort for every hidden door in every dungeon the heroes might wander through. Sometimes it's ok to have a simple hidden door DC 20 perception (search) to find it. Other times I want the player to tell me that his thief character is looking behind the the throne and tapping on the wall listening for the hollow space to find the hidden panel. As long as I (and they) have a clear understanding of what's going on here, we're all good and we're going to have fun. On the wandering monsters bit: if you're doing a careful XP budgeted adventure with level appropriate encounters, etc. you either have to ignore random encounters or make sure you account for them in your budget. If you're doing a sandbox-style game/adventure where the PCs meet what they meet depending on where they go, then the random encounters introduces a bit of variety. In all cases your random encounter charts should make sense for the purpose you intend to use them and in the game world you've created. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: A Few Rules Updates
Top