Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: A Few Rules Updates
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lokiare" data-source="post: 6254680" data-attributes="member: 83996"><p>I'm looking at the "Ruins of Adventure" modules for 1E right now (which I'm converting to 4E) and no where does it say to stop churning out random encounter when the party clears an area. There are some areas that say things like "there are twenty 1st level thieves that will randomly attack the party in this mansion", but then there are charts that you just keep rolling on forever. So yes its a common problem of early editions even though it is not 100% universal.</p><p></p><p>What you've personally observed is countered by what I've personally observed. I've seen many DMs that kept running random encounters long after we cleared a dungeon. I've ran it that way because sometimes a module would say there were X monsters that could be encounter and sometimes it didn't. I assumed that the times it said they didn't that it was meant to be infinite, because some were limited, why would they not limit the rest of them.</p><p></p><p></p><p></p><p>No its an infinite problem. Especially if the party wants to grind a bit to level. Then they just keep resting in the dungeon killing whatever comes along. Also random encounters come up anytime the party is in an area for more than 10 minutes (in a dungeon) or 1 hour (in the wilderness) so they aren't just for when the party is on the move.</p><p></p><p>I don't show up at your house and tell you how to play either, however this game is supposed to satisfy both of us and be easy to use by the new players. So at the very least they need to explain both methods (numbered wandering monsters and infinite random encounters), their advantages, and their pitfalls. Such as the whole 5 minute workday fix that infinite random encounters is, and the unreality it might produce.</p><p></p><p></p><p></p><p>Blue Valkyrie got killed by another player!</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6254680, member: 83996"] I'm looking at the "Ruins of Adventure" modules for 1E right now (which I'm converting to 4E) and no where does it say to stop churning out random encounter when the party clears an area. There are some areas that say things like "there are twenty 1st level thieves that will randomly attack the party in this mansion", but then there are charts that you just keep rolling on forever. So yes its a common problem of early editions even though it is not 100% universal. What you've personally observed is countered by what I've personally observed. I've seen many DMs that kept running random encounters long after we cleared a dungeon. I've ran it that way because sometimes a module would say there were X monsters that could be encounter and sometimes it didn't. I assumed that the times it said they didn't that it was meant to be infinite, because some were limited, why would they not limit the rest of them. No its an infinite problem. Especially if the party wants to grind a bit to level. Then they just keep resting in the dungeon killing whatever comes along. Also random encounters come up anytime the party is in an area for more than 10 minutes (in a dungeon) or 1 hour (in the wilderness) so they aren't just for when the party is on the move. I don't show up at your house and tell you how to play either, however this game is supposed to satisfy both of us and be easy to use by the new players. So at the very least they need to explain both methods (numbered wandering monsters and infinite random encounters), their advantages, and their pitfalls. Such as the whole 5 minute workday fix that infinite random encounters is, and the unreality it might produce. Blue Valkyrie got killed by another player! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: A Few Rules Updates
Top