Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: A Few Rules Updates
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6254926" data-attributes="member: 42582"><p>OK. And the problem is . . . ?</p><p></p><p>I was going to ask what the players were doing having their PCs hang out in an empty dungeon. This seems to answer it, though. If grinding random encounters is everyone's idea of a good time, what's wrong with that?</p><p></p><p>But I also think you're looking for rules and guidelines in the wrong place. In AD&D, for instance, the DMG has a discussion of what can be involved in clearing an area of monsters so that no more random encounters will occur. To some extent its common sense advice, but in a game where players are expected, at high level, to have their PCs clear out monsters and build a castle it makes sense to have some details.</p><p></p><p>I think the designers probably just assumed that these ideas would be applied by GMs to other similar contexts: for instance, if the dungeon has been cleared of orcs, then fewer orcs will turn up as random encounters. Of course, if the dungeon has stairs to lower levels, or multiple entry points to outside, then maybe those wanderers are coming in from somehwere else.</p><p></p><p>I still think this whole issue is not about a rule for no infinite wanderers but rather about guidelines for different styles of play around world-building, explanation etc and then different ways of using random encounters (and other encounter-design techniques) within those playstyles.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6254926, member: 42582"] OK. And the problem is . . . ? I was going to ask what the players were doing having their PCs hang out in an empty dungeon. This seems to answer it, though. If grinding random encounters is everyone's idea of a good time, what's wrong with that? But I also think you're looking for rules and guidelines in the wrong place. In AD&D, for instance, the DMG has a discussion of what can be involved in clearing an area of monsters so that no more random encounters will occur. To some extent its common sense advice, but in a game where players are expected, at high level, to have their PCs clear out monsters and build a castle it makes sense to have some details. I think the designers probably just assumed that these ideas would be applied by GMs to other similar contexts: for instance, if the dungeon has been cleared of orcs, then fewer orcs will turn up as random encounters. Of course, if the dungeon has stairs to lower levels, or multiple entry points to outside, then maybe those wanderers are coming in from somehwere else. I still think this whole issue is not about a rule for no infinite wanderers but rather about guidelines for different styles of play around world-building, explanation etc and then different ways of using random encounters (and other encounter-design techniques) within those playstyles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: A Few Rules Updates
Top