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General Tabletop Discussion
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Legends & Lore: A Few Rules Updates
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<blockquote data-quote="Sadrik" data-source="post: 6255344" data-attributes="member: 14506"><p>Have not read the thread but I thought I would comment on this Mearls post. </p><p></p><p>Exploration and stealth. Thank you. Hopefully this removes the stupidly absurd un-mathtastic opposed rolls (can you tell I don't like them). Passive perception is the way to go. Try and sneak by someone just look to their passive perception roll. Granted, I would have like to have this be the actual wisdom save, but hey. Also I would set the DC to the environment when trying to hide, not the observers passive perception.</p><p></p><p>Bonus actions, makes sense this harkens back to the idea of haste and shortsword of speed, they did not stack back in 1e. With a lot more options and bells and whistles I can see making this a universal rule and fitting lots of things into it. So long as it can maintain a certain natural feel without becoming gamey.</p><p></p><p>Strength having an effect on armor speed penalty. Sure makes sense to me, though I want to see the rules for it. I think there are ways where this can be done with a very lame application and ways where this could be done very naturally and well. Rules where it says you cannot wear this or are so severely affected by the armor don't even bother unless you have str X are not good rules. A sliding scale is the key and of course ways to mitigate the penalties with class features/feats. Additionally this should plug directly into the encumbrance rules too, which is already str based. Why have essentially two encumbrance subsystems when you can have one...</p><p></p><p>All size small humanoids speed 30, meh. Whatever, sounds ok to me. Though wood elves have +5 speed, I think dwarves could have -5 in speed. It just fits. Too many hurry up fun times around the game table when talking to the dwarf player. That will be missed.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6255344, member: 14506"] Have not read the thread but I thought I would comment on this Mearls post. Exploration and stealth. Thank you. Hopefully this removes the stupidly absurd un-mathtastic opposed rolls (can you tell I don't like them). Passive perception is the way to go. Try and sneak by someone just look to their passive perception roll. Granted, I would have like to have this be the actual wisdom save, but hey. Also I would set the DC to the environment when trying to hide, not the observers passive perception. Bonus actions, makes sense this harkens back to the idea of haste and shortsword of speed, they did not stack back in 1e. With a lot more options and bells and whistles I can see making this a universal rule and fitting lots of things into it. So long as it can maintain a certain natural feel without becoming gamey. Strength having an effect on armor speed penalty. Sure makes sense to me, though I want to see the rules for it. I think there are ways where this can be done with a very lame application and ways where this could be done very naturally and well. Rules where it says you cannot wear this or are so severely affected by the armor don't even bother unless you have str X are not good rules. A sliding scale is the key and of course ways to mitigate the penalties with class features/feats. Additionally this should plug directly into the encumbrance rules too, which is already str based. Why have essentially two encumbrance subsystems when you can have one... All size small humanoids speed 30, meh. Whatever, sounds ok to me. Though wood elves have +5 speed, I think dwarves could have -5 in speed. It just fits. Too many hurry up fun times around the game table when talking to the dwarf player. That will be missed. [/QUOTE]
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