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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore - A Retrospective
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<blockquote data-quote="pemerton" data-source="post: 6526752" data-attributes="member: 42582"><p>I think these two things are tightly connected, at least in respect of 4e.</p><p></p><p>4e, over its lifespan, was 40-odd hardcovers. (I've got 32 or so on my shelf.) Of these, a large number were providing PC build options: 3 PHBs, 6 power books, 3 "Heroes of" hardbacks, 3 AVs (inc MME) - which is 15 - plus then you have a good chunk of the FRPG, Neverwinter, Into the Unknown, the Dragon Annual, the Dark Sun CG, etc. Which is up to 20+.</p><p></p><p>These books make for long lists. To build a character from them, you need a good memory or good indexing! And when it come to paragon paths and epic destinies (and to a lesser extent, because they came later, themes), they provide a lot of flexibility - it approximates a free descriptor system, but where you have to pay WotC for your list of descriptors - but any given player will probably use only a handful of these in his/her 4e gaming. That's a lot of content that goes unused, while reducing the accessibility of the game.</p><p></p><p>The other big chunk of 4e books gives the GM lists (mostly of monsters, but also of traps and skill challenge structures): 3 MMs plus the Dark Sun one at the core of it, but also Demonomicon and Open Grave with big monster lists, and monsters in MoP, Underdark, Plane Above/Below, etc. And then lists in two DMGs as well.</p><p></p><p>Reducing many monsters special abilities to those found on a spell list dramatically shortens these lists too.</p><p></p><p>I think this will all be interesting to see. I'm not sure feats are as easy to balance as you say here, but agree that subclasses is the big issue.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6526752, member: 42582"] I think these two things are tightly connected, at least in respect of 4e. 4e, over its lifespan, was 40-odd hardcovers. (I've got 32 or so on my shelf.) Of these, a large number were providing PC build options: 3 PHBs, 6 power books, 3 "Heroes of" hardbacks, 3 AVs (inc MME) - which is 15 - plus then you have a good chunk of the FRPG, Neverwinter, Into the Unknown, the Dragon Annual, the Dark Sun CG, etc. Which is up to 20+. These books make for long lists. To build a character from them, you need a good memory or good indexing! And when it come to paragon paths and epic destinies (and to a lesser extent, because they came later, themes), they provide a lot of flexibility - it approximates a free descriptor system, but where you have to pay WotC for your list of descriptors - but any given player will probably use only a handful of these in his/her 4e gaming. That's a lot of content that goes unused, while reducing the accessibility of the game. The other big chunk of 4e books gives the GM lists (mostly of monsters, but also of traps and skill challenge structures): 3 MMs plus the Dark Sun one at the core of it, but also Demonomicon and Open Grave with big monster lists, and monsters in MoP, Underdark, Plane Above/Below, etc. And then lists in two DMGs as well. Reducing many monsters special abilities to those found on a spell list dramatically shortens these lists too. I think this will all be interesting to see. I'm not sure feats are as easy to balance as you say here, but agree that subclasses is the big issue. [/QUOTE]
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