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<blockquote data-quote="Iosue" data-source="post: 6530574" data-attributes="member: 6680772"><p>Personally, my mileage is pretty much the same as yours. I suspect that the question of complexity was a tough nut for the design team to crack, leading to what is, in retrospect, a non-committal article by Mearls, and a different take by Monte. (Actually, I don't think his take on complexity was substantially different from Mearls, at least in his L&Ls. There was one on simulation that gave me pause, though.) It may be, though, that wrestling internally with just this question was what led to the decision for a long open playtest. Like, "If we can't decide, let's let the players have a say."</p><p></p><p>How different the game might have turned if Monte had remained on the team is an interesting question. <em>If</em> Monte was in favor of a more complex core, we might have seen some more mechanical fiddling during the playtest. The amount of personal influence Mearls had on it might have been even less -- his original job was much more of an overall manager than someone involved with design. I don't know how much Monte was really in favor of complexity, though; 3e often gets hung around his neck, but that was as much Tweet and Williams as it was him, if not more. I've never looked at Numenara; what do those think who have seen it? More complex than 5e? Less?</p></blockquote><p></p>
[QUOTE="Iosue, post: 6530574, member: 6680772"] Personally, my mileage is pretty much the same as yours. I suspect that the question of complexity was a tough nut for the design team to crack, leading to what is, in retrospect, a non-committal article by Mearls, and a different take by Monte. (Actually, I don't think his take on complexity was substantially different from Mearls, at least in his L&Ls. There was one on simulation that gave me pause, though.) It may be, though, that wrestling internally with just this question was what led to the decision for a long open playtest. Like, "If we can't decide, let's let the players have a say." How different the game might have turned if Monte had remained on the team is an interesting question. [i]If[/i] Monte was in favor of a more complex core, we might have seen some more mechanical fiddling during the playtest. The amount of personal influence Mearls had on it might have been even less -- his original job was much more of an overall manager than someone involved with design. I don't know how much Monte was really in favor of complexity, though; 3e often gets hung around his neck, but that was as much Tweet and Williams as it was him, if not more. I've never looked at Numenara; what do those think who have seen it? More complex than 5e? Less? [/QUOTE]
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