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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore - A Retrospective
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<blockquote data-quote="Uchawi" data-source="post: 6530590" data-attributes="member: 6775000"><p>I believe where 5E fell short is providing the tools for the table to set the complexity that has equal weight across all the mechanics in the game. That would allow you to find tune the complexity or depth for an individual class, item, etc. Instead with have a mix of sub-systems that do not play well together when attempting to adjust complexity. How does a feat compare to spell, saves versus AC or skills, or how does vancian compare against martial ability; to learn new things. </p><p></p><p>5E was very gun shy after 4E, which is an expected response, but they definitely had an aversion from treating things like class ability on a level playing field. Each edition had it quirks, but 4E was the closest to addressing it. 4E went to far, and 5E did not even acknowledge the value of going down that path.</p><p></p><p>With any version of D&D the complexity of the system ultimately rests in the DMs hands. That will never change. But what will help is making the rules more pliable to make the job much easier. Or from a players perspective allow enough complexity for each class (through class meta-mechanics), so one does not fall behind.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6530590, member: 6775000"] I believe where 5E fell short is providing the tools for the table to set the complexity that has equal weight across all the mechanics in the game. That would allow you to find tune the complexity or depth for an individual class, item, etc. Instead with have a mix of sub-systems that do not play well together when attempting to adjust complexity. How does a feat compare to spell, saves versus AC or skills, or how does vancian compare against martial ability; to learn new things. 5E was very gun shy after 4E, which is an expected response, but they definitely had an aversion from treating things like class ability on a level playing field. Each edition had it quirks, but 4E was the closest to addressing it. 4E went to far, and 5E did not even acknowledge the value of going down that path. With any version of D&D the complexity of the system ultimately rests in the DMs hands. That will never change. But what will help is making the rules more pliable to make the job much easier. Or from a players perspective allow enough complexity for each class (through class meta-mechanics), so one does not fall behind. [/QUOTE]
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Legends & Lore - A Retrospective
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