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Legends & Lore - A Retrospective
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<blockquote data-quote="I'm A Banana" data-source="post: 6545654" data-attributes="member: 2067"><p>Yeah, if you require the game to treat HP as morale and require the warlord to be able to heal HP by restoring morale, as defaults, the 5e treatment isn't going to be *quite* what you need. Not that it can't be - striking the word "temporary" from the Rally maneuver is not change that affects balance, but it brings that restorative warlord raging back. But that's not a change that every warlord fan (or one who DMs a battle master) is inclined to make. 5e encourages modding, but some tables are gun-shy about it. </p><p></p><p></p><p></p><p>I don't think that this is quite what 5e is suggesting. Especially with things like the Healer feat - it's entirely possible to heal characters without using magic in 5e. </p><p></p><p>But it's not possible to <strong>restore HP without healing wounds</strong>, as a default, and I think this is pretty intentional, given how 5e defines HP as a default. If HP is a combination of physical and mental durability, the will to live, and luck, only an effect that can undo injury could restore HP. Temporary HP reflects when only part of that is granted - a boost that only affects morale, such as the Rally maneuver, can grant you wellsprings of endurance that you didn't know you possessed, but it won't actually heal your wounds. A boost that only affects endurance - such as the <em>false life</em> spell - doesn't make you suddenly able to press on, but it does make you able to take more hits. </p><p></p><p></p><p>Everyone's got their own dealbreakers, and if some other game (such as 4e) does that better, there's no real reason to switch. I would caution against putting much weight on 5e's design decisions, though. 5e seems to know its design principles are not foundational, immutable, and sacrosanct. It expects tables to twist and manipulate the game to their own ends. Most of 5e's design choices are easily changable. It's not hard to strike out "temporary" from the Rally move, if your table wants that. The PHB had to please a broader audience, but no one cares what you do at your own table except the people there, and you don't get a stamp of approval for clinging tightly to RAW. One might say that one of the design principles of 5e is that 5e's design principles are largely made to be violated, twisted, abused, and abandoned if you've got a better idea.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6545654, member: 2067"] Yeah, if you require the game to treat HP as morale and require the warlord to be able to heal HP by restoring morale, as defaults, the 5e treatment isn't going to be *quite* what you need. Not that it can't be - striking the word "temporary" from the Rally maneuver is not change that affects balance, but it brings that restorative warlord raging back. But that's not a change that every warlord fan (or one who DMs a battle master) is inclined to make. 5e encourages modding, but some tables are gun-shy about it. I don't think that this is quite what 5e is suggesting. Especially with things like the Healer feat - it's entirely possible to heal characters without using magic in 5e. But it's not possible to [B]restore HP without healing wounds[/B], as a default, and I think this is pretty intentional, given how 5e defines HP as a default. If HP is a combination of physical and mental durability, the will to live, and luck, only an effect that can undo injury could restore HP. Temporary HP reflects when only part of that is granted - a boost that only affects morale, such as the Rally maneuver, can grant you wellsprings of endurance that you didn't know you possessed, but it won't actually heal your wounds. A boost that only affects endurance - such as the [I]false life[/I] spell - doesn't make you suddenly able to press on, but it does make you able to take more hits. Everyone's got their own dealbreakers, and if some other game (such as 4e) does that better, there's no real reason to switch. I would caution against putting much weight on 5e's design decisions, though. 5e seems to know its design principles are not foundational, immutable, and sacrosanct. It expects tables to twist and manipulate the game to their own ends. Most of 5e's design choices are easily changable. It's not hard to strike out "temporary" from the Rally move, if your table wants that. The PHB had to please a broader audience, but no one cares what you do at your own table except the people there, and you don't get a stamp of approval for clinging tightly to RAW. One might say that one of the design principles of 5e is that 5e's design principles are largely made to be violated, twisted, abused, and abandoned if you've got a better idea. [/QUOTE]
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