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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore Article 4/1/14 (Fighter Maneuvers)
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6284026" data-attributes="member: 36874"><p>While I want to play in a game where everybody gets to play the character they want, I also understand that some options cannot exist in the same table without losing something. I know, for instance, that this tactical module is not for me and I don't see anyone in my table picking those options. A player that picks them wanting to have an experience that includes them will be disappointed soon.</p><p></p><p>For instance, if you want forced movement to be relevant, you have to abandon theater of the mind combat, which I won't do. As someone else pointed, for combat maneuvers to be useful, combats should last a good number or rounds, and I'm fine with the 2-3 rounds we're currently experiencing; I don't want to change that.</p><p></p><p>I hope we get a fighter that feels like this 4E/Bo9S thing (various options and stuff), but plays well within the frame of short theater of the mind combats. I don't want a game that goes other way.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6284026, member: 36874"] While I want to play in a game where everybody gets to play the character they want, I also understand that some options cannot exist in the same table without losing something. I know, for instance, that this tactical module is not for me and I don't see anyone in my table picking those options. A player that picks them wanting to have an experience that includes them will be disappointed soon. For instance, if you want forced movement to be relevant, you have to abandon theater of the mind combat, which I won't do. As someone else pointed, for combat maneuvers to be useful, combats should last a good number or rounds, and I'm fine with the 2-3 rounds we're currently experiencing; I don't want to change that. I hope we get a fighter that feels like this 4E/Bo9S thing (various options and stuff), but plays well within the frame of short theater of the mind combats. I don't want a game that goes other way. [/QUOTE]
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Legends & Lore Article 4/1/14 (Fighter Maneuvers)
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