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Legends & Lore Article 4/1/14 (Fighter Maneuvers)
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<blockquote data-quote="Jester David" data-source="post: 6284182" data-attributes="member: 37579"><p>I do hope you're wrong about this. I dislike the disconnect of saying you're one thing but not taking that speciality for mechanical reasons. The mechanics should fit the story.</p><p></p><p></p><p>Maybe. </p><p>For other classes yes, as they exist for narrative reasons as much as mechanical distinction. The fighter subclasses currently seem to only serve a mechanical distinction: simple or complex. And you don't <em>need</em> more variations on that one theme, that's just bloat. It reduces fighter subclasses to whatever new mechanic they support, like spellcasting. </p><p>We really don't need five variants on the complex fighter, each with slightly different maneuvers. Just provide different maneuvers. </p><p></p><p></p><p>I like the idea of the one-big-choice for players who dislike many, many choices each level and just want to get more powerful and keep playing. But it's nice to be able to opt into more choices, and choices each level. Something D&D5 is really missing at the moment. I hope the complex fighter is something that can be added overtop the class for more complexity and choices at every level, for people who like that sort of building. </p><p>Currently, the lack of being able to "build" characters is keeping my players away from D&D5 and still in Pathfinder.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6284182, member: 37579"] I do hope you're wrong about this. I dislike the disconnect of saying you're one thing but not taking that speciality for mechanical reasons. The mechanics should fit the story. Maybe. For other classes yes, as they exist for narrative reasons as much as mechanical distinction. The fighter subclasses currently seem to only serve a mechanical distinction: simple or complex. And you don't [I]need[/I] more variations on that one theme, that's just bloat. It reduces fighter subclasses to whatever new mechanic they support, like spellcasting. We really don't need five variants on the complex fighter, each with slightly different maneuvers. Just provide different maneuvers. I like the idea of the one-big-choice for players who dislike many, many choices each level and just want to get more powerful and keep playing. But it's nice to be able to opt into more choices, and choices each level. Something D&D5 is really missing at the moment. I hope the complex fighter is something that can be added overtop the class for more complexity and choices at every level, for people who like that sort of building. Currently, the lack of being able to "build" characters is keeping my players away from D&D5 and still in Pathfinder. [/QUOTE]
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Legends & Lore Article 4/1/14 (Fighter Maneuvers)
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