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*Dungeons & Dragons
Legends & Lore Article 4/1/14 (Fighter Maneuvers)
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<blockquote data-quote="Balesir" data-source="post: 6284232" data-attributes="member: 27160"><p>Give a character a single "schtick" and this will tend to happen, I agree. Give them a limited number of effects that they can rely upon, though, and my experience suggests they will look at the in-game situation and pick what they want to do. In our 4E game, one fighter can reliably push enemies (with a shield - the Tide of Iron power), but they generally only do so if it would be useful to do so because other (reliable) options are available.</p><p></p><p>If done well, I think the system in the L&L could do the same: give a range of good options, only one of which can be done at a time. Thus giving the fighter's player interesting decisions to make concerning what to use.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6284232, member: 27160"] Give a character a single "schtick" and this will tend to happen, I agree. Give them a limited number of effects that they can rely upon, though, and my experience suggests they will look at the in-game situation and pick what they want to do. In our 4E game, one fighter can reliably push enemies (with a shield - the Tide of Iron power), but they generally only do so if it would be useful to do so because other (reliable) options are available. If done well, I think the system in the L&L could do the same: give a range of good options, only one of which can be done at a time. Thus giving the fighter's player interesting decisions to make concerning what to use. [/QUOTE]
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Legends & Lore Article 4/1/14 (Fighter Maneuvers)
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