Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore Article 4/1/14 (Fighter Maneuvers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sage Genesis" data-source="post: 6284350" data-attributes="member: 6706099"><p>First of all, it sounds like this fight took about 10 rounds if not more - in other words, roughly a minute. If you can't imagine people moving 30' or so in a minute then I invite you to watch any action movie or maybe a boxing match or two.</p><p></p><p>Second, the player explicitly chose to use Tide of Iron. He could've used a normal basic attack with the exact same chance to hit and damage. In other words, he shoved the enemy around <em>on purpose</em>. Don't blame the game for what the player chose to do with it. People have many options available to them besides just using the abilities on their sheet.</p><p></p><p>Third, the stats of monsters (including level 1 brute muggers) are made with a certain function in mind: to provide a fun challenge for a party of PCs. A single fighter with just his dagger is no such thing. It's a (minor) failing of 4e but it simply doesn't do duels like this well, it's an action-adventure game built around a party. The DM never should've done an encounter like this.</p><p></p><p>Fourth, what kind of alleyway is shaped like a 20 by 20 foot room? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Fifth, even if our hypothetical cube-alley is shaped like that, a 4-square by 4-square battlefield is <em>far too tiny</em> by 4e standards. And too boring as well, as it sounds like there was no special terrain, no features to make use of, nothing to stunt or improvise with.</p><p></p><p>All in all it sounds like an encounter custom-tailored to make the least possible use of 4e's strengths and focus on hitting the weak spots as much as humanly possible. A skill challenge to notice a pick-pocket in time, chase him down, and intimidate him into giving you some of his stash would've been easier to do, more in keeping with the game's intended use, and loads more fun.</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6284350, member: 6706099"] First of all, it sounds like this fight took about 10 rounds if not more - in other words, roughly a minute. If you can't imagine people moving 30' or so in a minute then I invite you to watch any action movie or maybe a boxing match or two. Second, the player explicitly chose to use Tide of Iron. He could've used a normal basic attack with the exact same chance to hit and damage. In other words, he shoved the enemy around [I]on purpose[/I]. Don't blame the game for what the player chose to do with it. People have many options available to them besides just using the abilities on their sheet. Third, the stats of monsters (including level 1 brute muggers) are made with a certain function in mind: to provide a fun challenge for a party of PCs. A single fighter with just his dagger is no such thing. It's a (minor) failing of 4e but it simply doesn't do duels like this well, it's an action-adventure game built around a party. The DM never should've done an encounter like this. Fourth, what kind of alleyway is shaped like a 20 by 20 foot room? :confused: Fifth, even if our hypothetical cube-alley is shaped like that, a 4-square by 4-square battlefield is [i]far too tiny[/i] by 4e standards. And too boring as well, as it sounds like there was no special terrain, no features to make use of, nothing to stunt or improvise with. All in all it sounds like an encounter custom-tailored to make the least possible use of 4e's strengths and focus on hitting the weak spots as much as humanly possible. A skill challenge to notice a pick-pocket in time, chase him down, and intimidate him into giving you some of his stash would've been easier to do, more in keeping with the game's intended use, and loads more fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore Article 4/1/14 (Fighter Maneuvers)
Top