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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore Article 4/1/14 (Fighter Maneuvers)
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<blockquote data-quote="I'm A Banana" data-source="post: 6284436" data-attributes="member: 2067"><p>I think this points out how 4e made assumptions that weren't born out in practice, though: It assumed that every combat was something you wanted to spend a significant amount of time doing. If you didn't want to spend a lot of time on a fight, you needed to use some very specific tools to make that come about (such as minions), and those tools might have had their own problems (such as making you buy into the minion concept in order to run a short combat). </p><p></p><p>4e wants you to play it in a particular <em>way</em>. It's needy in that way -- you can run a quick fight with a thug in an ally, but there's a right way to do it, and if you don't do it that way (because it's spontaneous, because you didn't plan for it, because you don't like some other mechanic, because you just can't keep all the rules in your head at once), 4e won't give you a great experience. And if you DO run it like 4e wants, you might have to face some mechanics you might not be a fan of for other reasons. </p><p></p><p>5e seems to be able to run the thug-in-the-alley combat pretty well, though. It's fast. Even a Battle Master fighter with a shield-shove won't have enough turns to do more than knock the thug around a few times (and, presumably, there'd be no reason for them to knock the thug around when they can just spend the die on MORE DAMAGE!). One guy in an ally shouldn't last more than a few turns.</p><p></p><p>That's as it should be, IMO. No special rules or modifications needed. If you plunk down a level 1 human thief in an alley with a level 1 human fighter, that combat will not take 5+ rounds.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6284436, member: 2067"] I think this points out how 4e made assumptions that weren't born out in practice, though: It assumed that every combat was something you wanted to spend a significant amount of time doing. If you didn't want to spend a lot of time on a fight, you needed to use some very specific tools to make that come about (such as minions), and those tools might have had their own problems (such as making you buy into the minion concept in order to run a short combat). 4e wants you to play it in a particular [I]way[/i]. It's needy in that way -- you can run a quick fight with a thug in an ally, but there's a right way to do it, and if you don't do it that way (because it's spontaneous, because you didn't plan for it, because you don't like some other mechanic, because you just can't keep all the rules in your head at once), 4e won't give you a great experience. And if you DO run it like 4e wants, you might have to face some mechanics you might not be a fan of for other reasons. 5e seems to be able to run the thug-in-the-alley combat pretty well, though. It's fast. Even a Battle Master fighter with a shield-shove won't have enough turns to do more than knock the thug around a few times (and, presumably, there'd be no reason for them to knock the thug around when they can just spend the die on MORE DAMAGE!). One guy in an ally shouldn't last more than a few turns. That's as it should be, IMO. No special rules or modifications needed. If you plunk down a level 1 human thief in an alley with a level 1 human fighter, that combat will not take 5+ rounds. [/QUOTE]
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