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Legends & Lore Article 4/1/14 (Fighter Maneuvers)
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<blockquote data-quote="I'm A Banana" data-source="post: 6284504" data-attributes="member: 2067"><p>There's a continuum, right? You can even see it within 4e to a certain degree.</p><p></p><p>If you want to play a vampire in 4e, there's <em>a bunch</em> of different ways to do it, and though there might be some mechanical quibbles, all of them basically deliver that experience of playing a vampire (in slightly different ways). </p><p></p><p>If you want to run a fight with a dude in an alley in 4e that's quick and dangerous....eeeeeeeh, that becomes an iffier proposition. There's one way to kind of do it (plunk down a minion), but even that might not be satisfying for an array of reasons (it's not dangerous enough to be noteworthy, it requires you to be OK with minions, whatever). </p><p></p><p>Modularity and adaptability and customization help mitigate that "my way or the highway" vibe. I don't feel like 4e is telling me that I have to be a vampire like <em>this</em>. It's happy to oblige. It's not so happy to oblige me running that fight.</p><p></p><p>It's like 4e is saying, "Why are you having this one-on-one fight in an alley, anyway? This is a group game about adventures, this kind of thing is something you can narrate away or do a quick check about and call it good, it doesn't involve the whole party anyway. Stop having badwrongfun and make it the whole party with some thieves in the twisted, broken city streets with a well to push things down and some NPC's you can save and then we are talking, my friend! Or just roll a skill check and subtract a surge on a failure, because that's what's going to happen, anyway."</p><p></p><p>Which is fair enough, but also not what I necessarily want to do. I want to have this quick and dangerous fight with some punk in an alleyway and one PC. Why can't you just do that for me, man?</p><p></p><p>5e's embrace of modularity is looking a bit like 4e vampires all over the place. "You wanna have a quick fight with a rogue in an alleyway? GREAT, here's a way to do a quick check and subtract some HP, here's a way to run it quick and dirty with the combat rules, here's a way to make it an epic struggle with the whole gang and the whole party, how would YOU like to run it?"</p><p></p><p>...with maybe just a quick default answer for the newbies (run it with the combat rules).</p><p></p><p>Which won't put an end to the problems, but will at least accommodate new solutions well!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6284504, member: 2067"] There's a continuum, right? You can even see it within 4e to a certain degree. If you want to play a vampire in 4e, there's [I]a bunch[/I] of different ways to do it, and though there might be some mechanical quibbles, all of them basically deliver that experience of playing a vampire (in slightly different ways). If you want to run a fight with a dude in an alley in 4e that's quick and dangerous....eeeeeeeh, that becomes an iffier proposition. There's one way to kind of do it (plunk down a minion), but even that might not be satisfying for an array of reasons (it's not dangerous enough to be noteworthy, it requires you to be OK with minions, whatever). Modularity and adaptability and customization help mitigate that "my way or the highway" vibe. I don't feel like 4e is telling me that I have to be a vampire like [I]this[/I]. It's happy to oblige. It's not so happy to oblige me running that fight. It's like 4e is saying, "Why are you having this one-on-one fight in an alley, anyway? This is a group game about adventures, this kind of thing is something you can narrate away or do a quick check about and call it good, it doesn't involve the whole party anyway. Stop having badwrongfun and make it the whole party with some thieves in the twisted, broken city streets with a well to push things down and some NPC's you can save and then we are talking, my friend! Or just roll a skill check and subtract a surge on a failure, because that's what's going to happen, anyway." Which is fair enough, but also not what I necessarily want to do. I want to have this quick and dangerous fight with some punk in an alleyway and one PC. Why can't you just do that for me, man? 5e's embrace of modularity is looking a bit like 4e vampires all over the place. "You wanna have a quick fight with a rogue in an alleyway? GREAT, here's a way to do a quick check and subtract some HP, here's a way to run it quick and dirty with the combat rules, here's a way to make it an epic struggle with the whole gang and the whole party, how would YOU like to run it?" ...with maybe just a quick default answer for the newbies (run it with the combat rules). Which won't put an end to the problems, but will at least accommodate new solutions well! [/QUOTE]
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