Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore bits about prestige classes in 5e (and NEW playtest packet!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 6062239" data-attributes="member: 54877"><p>I think they should drop the label of "prestige class" or "paragon path" or "kit" or any prior term--as if it has the baggage it does in fact have--and then build something new that meets the design goals. Preferably, this should be done either as part of or after the design of a functional multi-class system, since no doubt it will at least nudge that part of the design. Then if when this is working, they need a good name for it, and one of those labels fits, well so be it. </p><p></p><p>If they want to talk about elements that a DM can use as rewards, then they are talking about something mostly <strong>outside</strong> the normal class/level structure. Let's not let that thing, whatever it is, be constrained with "(type) class" labels, surely! </p><p></p><p>As for the DM/Player control, I think that issue is a side effect of the prior lousy design of trying to shoehorn such elements into the class structure to begin with. Make the elements solid enough, and they'll work as things that a DM can use as rewards in one group, and as things that players can pick as a character crafting option in another group.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 6062239, member: 54877"] I think they should drop the label of "prestige class" or "paragon path" or "kit" or any prior term--as if it has the baggage it does in fact have--and then build something new that meets the design goals. Preferably, this should be done either as part of or after the design of a functional multi-class system, since no doubt it will at least nudge that part of the design. Then if when this is working, they need a good name for it, and one of those labels fits, well so be it. If they want to talk about elements that a DM can use as rewards, then they are talking about something mostly [B]outside[/B] the normal class/level structure. Let's not let that thing, whatever it is, be constrained with "(type) class" labels, surely! As for the DM/Player control, I think that issue is a side effect of the prior lousy design of trying to shoehorn such elements into the class structure to begin with. Make the elements solid enough, and they'll work as things that a DM can use as rewards in one group, and as things that players can pick as a character crafting option in another group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore bits about prestige classes in 5e (and NEW playtest packet!)
Top