Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore bits about prestige classes in 5e (and NEW playtest packet!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 6062264" data-attributes="member: 54877"><p>Grandmaster training and boons might very well be part of a such a system, but as presented in 4E, those are too narrow.</p><p></p><p>There is an inherent limit on what can be accomplished outside the class system in D&D, lest the system be moved too far from what makes it D&D. Classes and levels are as central as anything. However, nipping around the edges doesn't really get the job done, either. In passing, that is part of what is wrong with the original 4E magic items. They tried to make them "outside the character" because that's what they've usually been in D&D, but also constrain them by the power level of the character. It just doesn't work. </p><p></p><p>Better to have a bunch of things that are very clearly part of the class/level (and so forth) growth. And then have some other things that are very clearly not. The latter group, then, is defined--no so much by the DM handing them out or the players seeking them or whatnot--as by <strong>not </strong>being tied to class and level. The structure an individual group choose to use for handing them out (or not) becomes a conscious choice in the campaign. </p><p></p><p>It's a fine line to walk, making classes and levels matter, but not making the characters cardboard or overly complex (or both) in the process by carving out features outside those classes and levels. I just don't think WotC can walk it very well by pretending that all these outside features are sort of half in, half out the class/level progression.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 6062264, member: 54877"] Grandmaster training and boons might very well be part of a such a system, but as presented in 4E, those are too narrow. There is an inherent limit on what can be accomplished outside the class system in D&D, lest the system be moved too far from what makes it D&D. Classes and levels are as central as anything. However, nipping around the edges doesn't really get the job done, either. In passing, that is part of what is wrong with the original 4E magic items. They tried to make them "outside the character" because that's what they've usually been in D&D, but also constrain them by the power level of the character. It just doesn't work. Better to have a bunch of things that are very clearly part of the class/level (and so forth) growth. And then have some other things that are very clearly not. The latter group, then, is defined--no so much by the DM handing them out or the players seeking them or whatnot--as by [B]not [/B]being tied to class and level. The structure an individual group choose to use for handing them out (or not) becomes a conscious choice in the campaign. It's a fine line to walk, making classes and levels matter, but not making the characters cardboard or overly complex (or both) in the process by carving out features outside those classes and levels. I just don't think WotC can walk it very well by pretending that all these outside features are sort of half in, half out the class/level progression. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore bits about prestige classes in 5e (and NEW playtest packet!)
Top