Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Clas Groups
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 6193332" data-attributes="member: 23484"><p>Whew! What a headache. And it comes right at the point when they have decided to stop the public playtest. So, if nothing else, for most of us, WE HAVE ONE OPPORTUNITY LEFT TO LET OUR THOUGHTS BE KNOWN. </p><p></p><p>There may be good reasons for the class groups, but they are design reasons, they are not play reasons. The 4e roles were play reasons: they were a tool for balancing the party. <a href="http://www.enworld.org/forum/showthread.php?345345-Legends-amp-Lore-Clas-Groups/page7&p=6193281&viewfull=1#post6193281" target="_blank">Defcon 1's thoughts</a>, tying certain classes to the so-called pillars, would be another way that this could help players -- and particularly new players. That I can get behind. </p><p></p><p>As it is presented (in what must be seen as only a preliminary feeler), it adds a layer of organization (and so complicates things for new players), and solves one problem by creating several more (as the empassioned views on all sides in this thread show). </p><p></p><p>I recognize that class groups may be a useful design tool, but I'd rather that the added complications be kept out of the game. <strong>Keep it under the hood</strong>: use it, sure, and maybe even present the conceptual groupings in the DMG if that helps DMs. I do not see it being anything but a bone of contention or a source of confusion for players.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6193332, member: 23484"] Whew! What a headache. And it comes right at the point when they have decided to stop the public playtest. So, if nothing else, for most of us, WE HAVE ONE OPPORTUNITY LEFT TO LET OUR THOUGHTS BE KNOWN. There may be good reasons for the class groups, but they are design reasons, they are not play reasons. The 4e roles were play reasons: they were a tool for balancing the party. [URL="http://www.enworld.org/forum/showthread.php?345345-Legends-amp-Lore-Clas-Groups/page7&p=6193281&viewfull=1#post6193281"]Defcon 1's thoughts[/URL], tying certain classes to the so-called pillars, would be another way that this could help players -- and particularly new players. That I can get behind. As it is presented (in what must be seen as only a preliminary feeler), it adds a layer of organization (and so complicates things for new players), and solves one problem by creating several more (as the empassioned views on all sides in this thread show). I recognize that class groups may be a useful design tool, but I'd rather that the added complications be kept out of the game. [B]Keep it under the hood[/B]: use it, sure, and maybe even present the conceptual groupings in the DMG if that helps DMs. I do not see it being anything but a bone of contention or a source of confusion for players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Clas Groups
Top