Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Clas Groups
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hamakto" data-source="post: 6193396" data-attributes="member: 6750471"><p>I honestly think think that this summary is a good start to the discussion. To be honest, I am a big fan of DnD history and keeping traditions alive from the old days because it is what makes DnD what it is. But on the flip side, we need to look at how things have morphed with editions over they years. In the early days of DnD, before skills became prevalent you needed to have different classes to bring abilities to players.</p><p></p><p>With the advent of 3e (and beyond), skills have been taking a more prominent role in blurring class abilities (at least for experts). What I see is that we really have three groupings of classes:</p><p></p><p>1. Warriors</p><p>2. Experts</p><p>3. Casters</p><p></p><p>There are sub-types to each of those categories (of course). Now why am I stating the obvious?</p><p></p><p>What is a Ranger? </p><p></p><p>going old school: Warrior, with some stealth and tracking skills, and a few very minor Druid Spells</p><p>going new school: Warrior with combat tricks (TWF and Ranged) , bonus to tracking skills, medium-high skill points, more spells. Those pre-built in combat tricks to make up for losing class identity.</p><p></p><p>This kills me to say this, but in 5e should the ranger just disappear as a class? To be honest, it is basically a warrior with certain skills. The spells are very minor and could be moved to encounter/once per day type abilities.</p><p></p><p>Just make it a warrior and add traits/background to the character to give the ranger special powers (i.e. tracking, etc). If they want to pick up minor druid powers, then the same or a second trait/background to dip into that as a minor ability.</p><p></p><p>Is it really worth an entire class? No. I know backgrounds and traits are supposed to be optional, but honestly you can simplify the game by making them core requirements and solve a huge amount of issues. Plus, if we replace class abilities we help prevent power creep in the game.</p><p></p><p>Take a look at the cleric. It is primarily a channeler type (divine). To compensate for a lesser spells selection they pick up the ability to use armor and/or weapons. </p><p></p><p>Does the druid need a separate class? It may... but a druid is a cleric that has a background tree that replaces half a dozen class abilities (or less) and worships a nature deity (i.e. limited spell list by deity).</p><p></p><p>A barbarian as written is really separate enough as a class that it would stand alone.</p><p></p><p>Sorcerer and Warlock would be stand alone as they use separate mechanics.</p><p></p><p>Now to just change direction a little bit, I would like to see the following breakdowns for classes:</p><p></p><p>Martial - Primary combat based abilities</p><p>Expert - Primary skill based abilities</p><p>Channeling (Divine) - Power comes from a 3rd party (deity, spirits, demons).</p><p>Essence/Mana (Arcane) - Power drawn from the world around the caster</p><p>Ki/Mentalist (Psion) - Power drawn from within</p><p></p><p>(note - primal and other power sources from 4e can fit into one of the 3 categories above)</p><p></p><p>Those five definitions are a better description of classes than what they are proposing. They clearly indicate what they are best at. What secondary abilities they have beyond that are not relevant to be honest.</p><p></p><p>So if we look at things as a primary / secondary focus:</p><p></p><p>Monk - Martial (unarmed) / psion</p><p>Ranger - Martial / expert</p><p>Paladin - Martial / divine</p><p>Bard - Expert / arcane</p></blockquote><p></p>
[QUOTE="hamakto, post: 6193396, member: 6750471"] I honestly think think that this summary is a good start to the discussion. To be honest, I am a big fan of DnD history and keeping traditions alive from the old days because it is what makes DnD what it is. But on the flip side, we need to look at how things have morphed with editions over they years. In the early days of DnD, before skills became prevalent you needed to have different classes to bring abilities to players. With the advent of 3e (and beyond), skills have been taking a more prominent role in blurring class abilities (at least for experts). What I see is that we really have three groupings of classes: 1. Warriors 2. Experts 3. Casters There are sub-types to each of those categories (of course). Now why am I stating the obvious? What is a Ranger? going old school: Warrior, with some stealth and tracking skills, and a few very minor Druid Spells going new school: Warrior with combat tricks (TWF and Ranged) , bonus to tracking skills, medium-high skill points, more spells. Those pre-built in combat tricks to make up for losing class identity. This kills me to say this, but in 5e should the ranger just disappear as a class? To be honest, it is basically a warrior with certain skills. The spells are very minor and could be moved to encounter/once per day type abilities. Just make it a warrior and add traits/background to the character to give the ranger special powers (i.e. tracking, etc). If they want to pick up minor druid powers, then the same or a second trait/background to dip into that as a minor ability. Is it really worth an entire class? No. I know backgrounds and traits are supposed to be optional, but honestly you can simplify the game by making them core requirements and solve a huge amount of issues. Plus, if we replace class abilities we help prevent power creep in the game. Take a look at the cleric. It is primarily a channeler type (divine). To compensate for a lesser spells selection they pick up the ability to use armor and/or weapons. Does the druid need a separate class? It may... but a druid is a cleric that has a background tree that replaces half a dozen class abilities (or less) and worships a nature deity (i.e. limited spell list by deity). A barbarian as written is really separate enough as a class that it would stand alone. Sorcerer and Warlock would be stand alone as they use separate mechanics. Now to just change direction a little bit, I would like to see the following breakdowns for classes: Martial - Primary combat based abilities Expert - Primary skill based abilities Channeling (Divine) - Power comes from a 3rd party (deity, spirits, demons). Essence/Mana (Arcane) - Power drawn from the world around the caster Ki/Mentalist (Psion) - Power drawn from within (note - primal and other power sources from 4e can fit into one of the 3 categories above) Those five definitions are a better description of classes than what they are proposing. They clearly indicate what they are best at. What secondary abilities they have beyond that are not relevant to be honest. So if we look at things as a primary / secondary focus: Monk - Martial (unarmed) / psion Ranger - Martial / expert Paladin - Martial / divine Bard - Expert / arcane [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Clas Groups
Top