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<blockquote data-quote="Stormonu" data-source="post: 6193622" data-attributes="member: 52734"><p>My use of arcanist was very deliberate. If they're going to rejigger rogue to trickster, I think Arcanist is a better description that Mage - Mage could be - and should be - a "subclass" right there beside Sorcerer, Wizard, Warlock, Witch and the half-dozen other specialties. Unfortunately, I couldn't come up with as snazzy a name for the Divine casters - Diviner has already been absconded by the arcane classes.</p><p></p><p>Overall, I think the class buckets are nice starting points. They give you a base framework from which can swap in and out abilities, and it gives you a starting point for that dreaded word - balance. Yeah, Yeah, ALL the classes should be balanced against each other, but subdividing that balance isn't a bad idea. It also creates a bit a familiarity. "Oh, the Wizard is an arcanist? Good, I know I'll be casting spells, so I probably don't want to go running into melee. Oh, the Spellknife can do that, but he gives up some of his spell power? Cool. Maybe I'll try that. Nah, I'd rather not play a Spellblade (Fighter); they give up too much spellcasting."</p><p></p><p>Hybrid classes - the bard, monk, warblade and the like may be a little more difficult to throw into one or the other, but picking one gives you a starting point for building the class.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6193622, member: 52734"] My use of arcanist was very deliberate. If they're going to rejigger rogue to trickster, I think Arcanist is a better description that Mage - Mage could be - and should be - a "subclass" right there beside Sorcerer, Wizard, Warlock, Witch and the half-dozen other specialties. Unfortunately, I couldn't come up with as snazzy a name for the Divine casters - Diviner has already been absconded by the arcane classes. Overall, I think the class buckets are nice starting points. They give you a base framework from which can swap in and out abilities, and it gives you a starting point for that dreaded word - balance. Yeah, Yeah, ALL the classes should be balanced against each other, but subdividing that balance isn't a bad idea. It also creates a bit a familiarity. "Oh, the Wizard is an arcanist? Good, I know I'll be casting spells, so I probably don't want to go running into melee. Oh, the Spellknife can do that, but he gives up some of his spell power? Cool. Maybe I'll try that. Nah, I'd rather not play a Spellblade (Fighter); they give up too much spellcasting." Hybrid classes - the bard, monk, warblade and the like may be a little more difficult to throw into one or the other, but picking one gives you a starting point for building the class. [/QUOTE]
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