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<blockquote data-quote="I'm A Banana" data-source="post: 6193923" data-attributes="member: 2067"><p>Yeah, your assumption of my bias is dead wrong. Honestly, I got no problem with a thief using wands of magic missiles. In the at all. In fact, I <em>prefer</em> magic items that can be used by anyone for whatever reason, but I'm a godless heretic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>But "caster vs. noncaster" is not even the real distinction between that wand and those boots. The real distinction is that a wand is an item designed to give you <em>more uses of a specific ability</em> than you'd otherwise have (a wand gives you X uses of a spell you can cast -- not everyone knows that spell), and the boots are designed to improve one kind of action (the boots improve something that any character can attempt -- everyone can try and be sneaky). So lets compare apples to apples, here.</p><p></p><p>A fighter using a wand of magic missiles would be like a wizard getting a sword that let them use the fighter's bonus attack for free 20 times. Which, yeah, no real problem with. Also no real problem with requiring that you can use that bonus attack in the first place as a prerequisite to using that weapon. I think sensible prerequisites like "if an item gives you extra uses of an ability, you should be able to use that ability" or "requires a high ability score" (maybe those boots require a high DEX!) are generally unobtrusive and reinforce character uniqueness, so they're not a big problem. They're also not necessary, though, so removing them entirely and letting the rogue sling magic missiles and the fighter use scrolls of fireball won't break D&D for me. Arguably with things like <em>Necklace of Fireballs</em> and <em>Gauntlets of Ogre Strength</em>, that kind of stuff happens anyway (rogues can use fireball! clerics can have high STR!).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6193923, member: 2067"] Yeah, your assumption of my bias is dead wrong. Honestly, I got no problem with a thief using wands of magic missiles. In the at all. In fact, I [I]prefer[/i] magic items that can be used by anyone for whatever reason, but I'm a godless heretic. ;) But "caster vs. noncaster" is not even the real distinction between that wand and those boots. The real distinction is that a wand is an item designed to give you [I]more uses of a specific ability[/I] than you'd otherwise have (a wand gives you X uses of a spell you can cast -- not everyone knows that spell), and the boots are designed to improve one kind of action (the boots improve something that any character can attempt -- everyone can try and be sneaky). So lets compare apples to apples, here. A fighter using a wand of magic missiles would be like a wizard getting a sword that let them use the fighter's bonus attack for free 20 times. Which, yeah, no real problem with. Also no real problem with requiring that you can use that bonus attack in the first place as a prerequisite to using that weapon. I think sensible prerequisites like "if an item gives you extra uses of an ability, you should be able to use that ability" or "requires a high ability score" (maybe those boots require a high DEX!) are generally unobtrusive and reinforce character uniqueness, so they're not a big problem. They're also not necessary, though, so removing them entirely and letting the rogue sling magic missiles and the fighter use scrolls of fireball won't break D&D for me. Arguably with things like [I]Necklace of Fireballs[/I] and [I]Gauntlets of Ogre Strength[/I], that kind of stuff happens anyway (rogues can use fireball! clerics can have high STR!). [/QUOTE]
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