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<blockquote data-quote="Remathilis" data-source="post: 6194031" data-attributes="member: 7635"><p>This is a great way to do it.</p><p></p><p>For example, 2nd edition Strength spell upped your strength score based on your group. Warriors got 1d8, Rogues and Priests 1d6, Wizards 1d4. The 2nd edition version of Cat's Grace did the same thing with dexterity (Rogues 1d8, Warrior/Wizard 1d6, Priest 1d4). You could cast them on the weaker classes (wizards for strength, for example) but it was much more beneficial to cast it on warriors.</p><p></p><p>Likewise, a potion of heroism gave warriors +4 effective levels of warrior. If you weren't a warrior, your stats matched that OF a 4th level warrior (and if you were better, such as a better thac0, you gained no benefit). So it was always better to give one to a fighter rather than to the wizard unless you wanted one as a last-ditch measure. </p><p></p><p>That's the advantage; giving class specific items rewards those classes. Sure, a thief could use a wand of magic missiles in 2e, but he had to roll an attack roll while a wizard did not. It makes sense to give it to the wizard. I don't want a lot of these, but a few items that reward warriors or tricksters that have limited use to priests or mages (and vice versa) I think is a good thing.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6194031, member: 7635"] This is a great way to do it. For example, 2nd edition Strength spell upped your strength score based on your group. Warriors got 1d8, Rogues and Priests 1d6, Wizards 1d4. The 2nd edition version of Cat's Grace did the same thing with dexterity (Rogues 1d8, Warrior/Wizard 1d6, Priest 1d4). You could cast them on the weaker classes (wizards for strength, for example) but it was much more beneficial to cast it on warriors. Likewise, a potion of heroism gave warriors +4 effective levels of warrior. If you weren't a warrior, your stats matched that OF a 4th level warrior (and if you were better, such as a better thac0, you gained no benefit). So it was always better to give one to a fighter rather than to the wizard unless you wanted one as a last-ditch measure. That's the advantage; giving class specific items rewards those classes. Sure, a thief could use a wand of magic missiles in 2e, but he had to roll an attack roll while a wizard did not. It makes sense to give it to the wizard. I don't want a lot of these, but a few items that reward warriors or tricksters that have limited use to priests or mages (and vice versa) I think is a good thing. [/QUOTE]
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