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<blockquote data-quote="Wicht" data-source="post: 6194218" data-attributes="member: 221"><p>I would argue that the clerics ability to receive answers to their prayers is inherent to the genre. It is not arbitrary nor was it a decision made for "balance," but rather was chosen to capture the feel of the archetype. </p><p></p><p>If a sword is atuned to a particular individual, I have no problem with that either. Again, fits the story being modeled. </p><p></p><p>To say that the seven league boots only work for some people but not for others breaks the story archetype being modeled by the item. </p><p></p><p>I have no problems, as someone noted above, with magic items working according to skills, alignment, race, age, or any of a number of other "character" factors, as appropriate. But a grouping of magic items where some potions only works for fighter types and some only work for rogue types, etc. does not provide the experience I wanted. As far as I remember, Gygax designed potions worked for whomever drank them. </p><p></p><p>So Wizard staffs working mainly for wizards, is just fine with me. But when a halfling looks into a palintir, I think it should work for him, even if he can't control it, fully.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6194218, member: 221"] I would argue that the clerics ability to receive answers to their prayers is inherent to the genre. It is not arbitrary nor was it a decision made for "balance," but rather was chosen to capture the feel of the archetype. If a sword is atuned to a particular individual, I have no problem with that either. Again, fits the story being modeled. To say that the seven league boots only work for some people but not for others breaks the story archetype being modeled by the item. I have no problems, as someone noted above, with magic items working according to skills, alignment, race, age, or any of a number of other "character" factors, as appropriate. But a grouping of magic items where some potions only works for fighter types and some only work for rogue types, etc. does not provide the experience I wanted. As far as I remember, Gygax designed potions worked for whomever drank them. So Wizard staffs working mainly for wizards, is just fine with me. But when a halfling looks into a palintir, I think it should work for him, even if he can't control it, fully. [/QUOTE]
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