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<blockquote data-quote="DMZ2112" data-source="post: 6194467" data-attributes="member: 78752"><p>I agree, it does look that way, but does a character type being distinct necessarily mean it has its own class? This is a bit of a change of focus, but there were an awful lot of bladesingers around in AD&D2. I think they were very distinct, and they were a multiclass kit. I suspect there would be a strong lobby behind them as "feeling like" D&D, but they've never been a base class.</p><p></p><p>I worked up a list of 28 classes from D&D3, and the Pathfinder APG for flavor, (the only reason I didn't use D&D4 was volume [and, okay, what I see as redundancy {see above re: WIS clerics and invokers}]) and I found eight of them that I felt were distinct enough in themselves and from each other to be classes; the rest could easily be resolved as a subclass or feat track. I think eight is a really good number.</p><p></p><p>That will probably be another thread, though.</p><p></p><p>What is really great about this thread is that no matter what we or Wizards decide, I feel confident that I will be able to mod the D&D5 class system into whatever sort of experience I want it to be, without the need to write dozens of powers. Yay for dungeon master agency!</p><p></p><p>(Sorry for the faint criticism of D&D4; I humbly request that it not derail the thread.)</p><p></p><p></p><p></p><p>The designers' notions of what "types of characters" exist at your table are pretty central and relevant to the playing of a class-based roleplaying system.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6194467, member: 78752"] I agree, it does look that way, but does a character type being distinct necessarily mean it has its own class? This is a bit of a change of focus, but there were an awful lot of bladesingers around in AD&D2. I think they were very distinct, and they were a multiclass kit. I suspect there would be a strong lobby behind them as "feeling like" D&D, but they've never been a base class. I worked up a list of 28 classes from D&D3, and the Pathfinder APG for flavor, (the only reason I didn't use D&D4 was volume [and, okay, what I see as redundancy {see above re: WIS clerics and invokers}]) and I found eight of them that I felt were distinct enough in themselves and from each other to be classes; the rest could easily be resolved as a subclass or feat track. I think eight is a really good number. That will probably be another thread, though. What is really great about this thread is that no matter what we or Wizards decide, I feel confident that I will be able to mod the D&D5 class system into whatever sort of experience I want it to be, without the need to write dozens of powers. Yay for dungeon master agency! (Sorry for the faint criticism of D&D4; I humbly request that it not derail the thread.) The designers' notions of what "types of characters" exist at your table are pretty central and relevant to the playing of a class-based roleplaying system. [/QUOTE]
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