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<blockquote data-quote="Mistwell" data-source="post: 6194643" data-attributes="member: 2525"><p>They're aware of this going in, and are using bounded accuracy to deal with it. It's not like you could avoid this to begin with: any system that depends on both classes and levels will have numbers creep, and either a plan to deal with that, or not. This game has a plan to deal with that. Now, there are classless and level-less systems out there, but they're just not D&D.</p><p></p><p>If you want a mage good at stealth, give them the boots of stealth I mentioned. They won't be as good at sneaking as the rogue, and the boots won't help them sneak as well as the rogue, but they will be better at sneaking. If they REALLY want to focus on stealth, they just need to multiclass as a rogue. But you're not going to get the full effect of another classes key ability by picking up that single magic item anyway...so I am not sure how the result could be any better for the desire you have other than it does in fact make you better at sneaking.</p><p></p><p></p><p></p><p>So a class-based system where magic items routinely break down the classes and anyone can be anything through magic items? Come on, surely you see the issues inherent in such a system. Why not just go for a class-less system if that's your intent?</p><p></p><p></p><p></p><p>If they can give you the class ability of another class, we know how they will be distributed as surely as we know how they'd be distributed under the currently discussed system. If the rogue only gets better at something he was already great at and never failed at anyway, but the mage instead gets a rogue ability they couldn't succeed at before, it's definitely going to the mage in that system. You have to choose which system you want, and I think the obvious choice is to have a class-based system that reinforces that system with magic items if there is a choice.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6194643, member: 2525"] They're aware of this going in, and are using bounded accuracy to deal with it. It's not like you could avoid this to begin with: any system that depends on both classes and levels will have numbers creep, and either a plan to deal with that, or not. This game has a plan to deal with that. Now, there are classless and level-less systems out there, but they're just not D&D. If you want a mage good at stealth, give them the boots of stealth I mentioned. They won't be as good at sneaking as the rogue, and the boots won't help them sneak as well as the rogue, but they will be better at sneaking. If they REALLY want to focus on stealth, they just need to multiclass as a rogue. But you're not going to get the full effect of another classes key ability by picking up that single magic item anyway...so I am not sure how the result could be any better for the desire you have other than it does in fact make you better at sneaking. So a class-based system where magic items routinely break down the classes and anyone can be anything through magic items? Come on, surely you see the issues inherent in such a system. Why not just go for a class-less system if that's your intent? If they can give you the class ability of another class, we know how they will be distributed as surely as we know how they'd be distributed under the currently discussed system. If the rogue only gets better at something he was already great at and never failed at anyway, but the mage instead gets a rogue ability they couldn't succeed at before, it's definitely going to the mage in that system. You have to choose which system you want, and I think the obvious choice is to have a class-based system that reinforces that system with magic items if there is a choice. [/QUOTE]
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