Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Clas Groups
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6195058" data-attributes="member: 2067"><p>It might help you to think about it this way: a player who knows they want to play a dude in heavy armor with a big sword who blasts fire all around has a distinct archetype that they want to play. Their decision-making is streamlined: they will pick abilities that enhance their armor, that enhance their big swords, and that enhance their ability to toss around fire. Their chosen kind of character might make perfect sense at the table and with the group. There might even be a group of fire-using warriors in the world that the character fits into. It's not exactly a traditional D&D archetype, but for that player, in that game, it is a kind of character that makes a lot of sense and sounds like fun to them.</p><p></p><p>All they need is the Fighter class, and then to swap some of the fighter abilities for big blasty fire spells (like burning hands and fireball and wall of fire and maybe meteor swarm). Should be something an individual DM can do easy and quick -- a simple swap-out of certain abilities at certain levels for others. It's still streamlined decision-making, it just involves being given Fireball in place of some other fighter feature that is irrelevant to the character.</p><p></p><p></p><p></p><p>So, if 5e uses class groups, and sorcerers are "mages," even illiterate, barbarian sorcerers will be able to use (or "get extra effects out of") mage-group items like scrolls and tomes. </p><p></p><p>Meanwhile, if 5e uses a system more like I'm proposing, they can perhaps use "Spellbook Proficiency" as a prerequisite to using scrolls and the like, and now no illiterate barbarian sorcerer will be able to use the items, and also a scholar-priest who prepares a spellbook WILL be able to use them, and all that makes a lot more sense. </p><p></p><p></p><p></p><p>Because if he learned how to heal himself, he wouldn't be as good at sneaking and stealing, and he wants to call himself a thief. There's an opportunity cost to learning an ability: when you learn X, you can't learn Y or Z at the same time. In order for him to learn to heal his wounds, he might've had to trade, say, expertise in Stealth -- maybe some thieves would trade that, but not any of them who wanted to be really good in stealth. </p><p></p><p></p><p></p><p>It's not that exceptional -- 4e-style bards are thieves who learn healing magic, and though their fiction is different, they're going to be just as irked if only priests get all the good healing effects. </p><p></p><p></p><p></p><p>They belong to a criminal underworld of skulking characters who dwell in shadow and live by their wits, they just also happen to be able to heal. They sound like rogues to me.</p><p></p><p>But then that's part of the issue with the class groups: defining them isn't going to be consistent or obvious.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6195058, member: 2067"] It might help you to think about it this way: a player who knows they want to play a dude in heavy armor with a big sword who blasts fire all around has a distinct archetype that they want to play. Their decision-making is streamlined: they will pick abilities that enhance their armor, that enhance their big swords, and that enhance their ability to toss around fire. Their chosen kind of character might make perfect sense at the table and with the group. There might even be a group of fire-using warriors in the world that the character fits into. It's not exactly a traditional D&D archetype, but for that player, in that game, it is a kind of character that makes a lot of sense and sounds like fun to them. All they need is the Fighter class, and then to swap some of the fighter abilities for big blasty fire spells (like burning hands and fireball and wall of fire and maybe meteor swarm). Should be something an individual DM can do easy and quick -- a simple swap-out of certain abilities at certain levels for others. It's still streamlined decision-making, it just involves being given Fireball in place of some other fighter feature that is irrelevant to the character. So, if 5e uses class groups, and sorcerers are "mages," even illiterate, barbarian sorcerers will be able to use (or "get extra effects out of") mage-group items like scrolls and tomes. Meanwhile, if 5e uses a system more like I'm proposing, they can perhaps use "Spellbook Proficiency" as a prerequisite to using scrolls and the like, and now no illiterate barbarian sorcerer will be able to use the items, and also a scholar-priest who prepares a spellbook WILL be able to use them, and all that makes a lot more sense. Because if he learned how to heal himself, he wouldn't be as good at sneaking and stealing, and he wants to call himself a thief. There's an opportunity cost to learning an ability: when you learn X, you can't learn Y or Z at the same time. In order for him to learn to heal his wounds, he might've had to trade, say, expertise in Stealth -- maybe some thieves would trade that, but not any of them who wanted to be really good in stealth. It's not that exceptional -- 4e-style bards are thieves who learn healing magic, and though their fiction is different, they're going to be just as irked if only priests get all the good healing effects. They belong to a criminal underworld of skulking characters who dwell in shadow and live by their wits, they just also happen to be able to heal. They sound like rogues to me. But then that's part of the issue with the class groups: defining them isn't going to be consistent or obvious. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Clas Groups
Top