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<blockquote data-quote="SageMinerve" data-source="post: 6195090" data-attributes="member: 69067"><p>To be able to have something like what you're suggesting explicitly stated in the rules book, you'd need to either:</p><p></p><p>1) Make sure that, for level X, all class abilities from all classes are equivalent (so you can for example swap a 5th lvl Fighter class ability for a 5th lvl Wizard ability);</p><p>OR</p><p>2) Have some kind of a chart that tells you class abilities are worth in relation to each other.</p><p></p><p>First solution is probably the easier one, even though I see at least two potential problems:</p><p>*Some people will see this as too 4th edition-esque;</p><p>*comparing non-spell casters with spell casters may become a little bit of a headache.</p><p></p><p>Second solution, frankly, is a Rolemaster-esque nightmare: can you imagine the number and size of charts required? Furthermore, it wouldn't take into account new classes.</p><p></p><p>Now, if you want as a house-rule to make said swap of abilities and everybody at your table agrees, then go ahead and do it! You don't need anything from the rules and this discussion becomes a bit unnecessary.</p><p></p><p></p><p></p><p>Well, we don't know that <strong>hypothetical</strong> class group "Mage" will grant all its classes scroll proficiency. To bring that up to support your point after I answered your question is kinda fishy, to say the least.</p><p></p><p>We can either discuss things as they are known to us now, or we can state upfront hypotheses and discuss them. Anything else is a waste of time.</p><p></p><p></p><p> </p><p></p><p>It's only terminology, but I'm fine with saying that Bards are Rogue characters. However, I wouldn't call them thieves. Bards are not people who steal but also happen to sing while doing it (which wouldn't be conductive to a long and successful career, I might add <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p></p><p></p><p></p><p>As a campaign idea, what you're describing sounds like fun.</p><p></p><p>But rules-wise, we're back to the fireball-tossing fighter. It's too much of a corner case and too much of a hassle to include in the core rules. If you want them, house-rule them.</p></blockquote><p></p>
[QUOTE="SageMinerve, post: 6195090, member: 69067"] To be able to have something like what you're suggesting explicitly stated in the rules book, you'd need to either: 1) Make sure that, for level X, all class abilities from all classes are equivalent (so you can for example swap a 5th lvl Fighter class ability for a 5th lvl Wizard ability); OR 2) Have some kind of a chart that tells you class abilities are worth in relation to each other. First solution is probably the easier one, even though I see at least two potential problems: *Some people will see this as too 4th edition-esque; *comparing non-spell casters with spell casters may become a little bit of a headache. Second solution, frankly, is a Rolemaster-esque nightmare: can you imagine the number and size of charts required? Furthermore, it wouldn't take into account new classes. Now, if you want as a house-rule to make said swap of abilities and everybody at your table agrees, then go ahead and do it! You don't need anything from the rules and this discussion becomes a bit unnecessary. Well, we don't know that [B]hypothetical[/B] class group "Mage" will grant all its classes scroll proficiency. To bring that up to support your point after I answered your question is kinda fishy, to say the least. We can either discuss things as they are known to us now, or we can state upfront hypotheses and discuss them. Anything else is a waste of time. It's only terminology, but I'm fine with saying that Bards are Rogue characters. However, I wouldn't call them thieves. Bards are not people who steal but also happen to sing while doing it (which wouldn't be conductive to a long and successful career, I might add :)) As a campaign idea, what you're describing sounds like fun. But rules-wise, we're back to the fireball-tossing fighter. It's too much of a corner case and too much of a hassle to include in the core rules. If you want them, house-rule them. [/QUOTE]
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