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Legends & Lore: Clas Groups
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<blockquote data-quote="Pseudopsyche" data-source="post: 6195224" data-attributes="member: 54600"><p>No kidding. Some people seem oddly fixated on the possibility that this "class group" concept might be used to constrain the design of the game in specific ways contrary to their personal preferences, despite any concrete evidence that the designers will do so. When someone is ignoring or dismissing out of hand other's points of view, it's less of a discussion and more like preemptive edition warring. Let's all just not engage.</p><p></p><p>In the interest of making a positive contribution to this thread, here's another way in which these descriptive labels might hypothetically help the game. Certain feats and magic items could be organized by class group in the PHB and DMG (respectively), not as any sort of prerequisite but to help players and DMs sort through all the options. A player for a warrior class can start by looking at all the warrior-oriented feats. A gaming group without a warrior in the party can look at these feats for their non-warrior PCs to help fill the role. A DM can give warrior-oriented magic items to that party for the same purpose. An adventure writer could use these tables as quick guide to ensuring balanced treasure distribution in an adventure. Obvious, many feats and magic items would NOT be oriented towards any class group. Example: a wand of cure light wounds, usable by anybody, might be categorized as a "Priest" item since it helps Priests fill their role more efficiently, or it helps stand in for an absent Priest.</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 6195224, member: 54600"] No kidding. Some people seem oddly fixated on the possibility that this "class group" concept might be used to constrain the design of the game in specific ways contrary to their personal preferences, despite any concrete evidence that the designers will do so. When someone is ignoring or dismissing out of hand other's points of view, it's less of a discussion and more like preemptive edition warring. Let's all just not engage. In the interest of making a positive contribution to this thread, here's another way in which these descriptive labels might hypothetically help the game. Certain feats and magic items could be organized by class group in the PHB and DMG (respectively), not as any sort of prerequisite but to help players and DMs sort through all the options. A player for a warrior class can start by looking at all the warrior-oriented feats. A gaming group without a warrior in the party can look at these feats for their non-warrior PCs to help fill the role. A DM can give warrior-oriented magic items to that party for the same purpose. An adventure writer could use these tables as quick guide to ensuring balanced treasure distribution in an adventure. Obvious, many feats and magic items would NOT be oriented towards any class group. Example: a wand of cure light wounds, usable by anybody, might be categorized as a "Priest" item since it helps Priests fill their role more efficiently, or it helps stand in for an absent Priest. [/QUOTE]
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