Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Clas Groups
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6195295" data-attributes="member: 2067"><p>I believe you may be confusing thinking about the flaws in the proposed idea for hand-waving. I'm engaging the ideas to see if they're of much actual value, and finding them fairly wanting. </p><p></p><p></p><p></p><p>No problem admitting that. We can easily slide the "no apparent purpose" dial up a notch to "no real constructive purpose." I have been convinced that there is a purpose for which there may be some small marginal utility: If one is an offline gamer and one needs a list of magic items sorted by classical "four character type" kinds of characters, such a list could certainly provide some bang for the buck. </p><p></p><p>Is that a coherent defense of the class group concept, though?</p><p></p><p></p><p></p><p>I don't know what's not fair about it. "Is that the best use of the page count?" is a pretty relevant issue. WotC has an online system that presumably could serve as such an index, and would be a much better tool than a vague list of indistinct general groups, so given that, why blow pagecount on something of pretty marginal utility? Why accept kind-of-useful-in-some-cases when the path to very-useful-in-many-cases is clear?</p><p></p><p></p><p></p><p>Well, what's the point here in this conversation? I'm here to express my criticism of the problems that the advertised idea of class groups bring, and to be enlightened as to what they offer those who have become enamored of them, to see if such offerings can be better met without said problems that class groups bring, in an effort to learn more about what people like about their games and to hopefully improve the game in some small way. I'm interested in 5e being the best D&D it can be.</p><p></p><p>"Can be done better" and "Not helpful to many folks" are relevant things to talk about for that goal. That's relevant to critiquing a proposed 5e game mechanic. Which is, to be clear, what I'm doing here.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6195295, member: 2067"] I believe you may be confusing thinking about the flaws in the proposed idea for hand-waving. I'm engaging the ideas to see if they're of much actual value, and finding them fairly wanting. No problem admitting that. We can easily slide the "no apparent purpose" dial up a notch to "no real constructive purpose." I have been convinced that there is a purpose for which there may be some small marginal utility: If one is an offline gamer and one needs a list of magic items sorted by classical "four character type" kinds of characters, such a list could certainly provide some bang for the buck. Is that a coherent defense of the class group concept, though? I don't know what's not fair about it. "Is that the best use of the page count?" is a pretty relevant issue. WotC has an online system that presumably could serve as such an index, and would be a much better tool than a vague list of indistinct general groups, so given that, why blow pagecount on something of pretty marginal utility? Why accept kind-of-useful-in-some-cases when the path to very-useful-in-many-cases is clear? Well, what's the point here in this conversation? I'm here to express my criticism of the problems that the advertised idea of class groups bring, and to be enlightened as to what they offer those who have become enamored of them, to see if such offerings can be better met without said problems that class groups bring, in an effort to learn more about what people like about their games and to hopefully improve the game in some small way. I'm interested in 5e being the best D&D it can be. "Can be done better" and "Not helpful to many folks" are relevant things to talk about for that goal. That's relevant to critiquing a proposed 5e game mechanic. Which is, to be clear, what I'm doing here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Clas Groups
Top