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<blockquote data-quote="pemerton" data-source="post: 6195710" data-attributes="member: 42582"><p>I am with [MENTION=69067]SageMinerve[/MENTION] on this one - I think the 4e ship has sailed, and the current playtest shows basically zero suggestion that this sort of thing will be possible.</p><p></p><p>They are talking about sub-class building guidelines, but those will have to be pretty sophisticated guidelines to support the sort of thing you're talking about.</p><p></p><p>For instance, which 1st level fighter ability from the current playtest (which includes a fighting style, second wind, d10 rather than d6 hp, plus access to better armour and shields) would you trade in for access to Burning Hands 1x/day? (For reference, the 1st level mage gains an extra memorised spell, 2x/day casting plus another 1 with Arcane Recovery, plus 3 cantrips, plus Ritual Casting.)</p><p></p><p>When we see how 13th Age handles multi-classing we might have a better idea of how what you are calling for can be done, but at the moment I'm not seeing it.</p><p></p><p>To treat the cleric in this way - thereby favouring mechanical function over fictional nature as the basis for categorisation - would be a radical step, I think.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6195710, member: 42582"] I am with [MENTION=69067]SageMinerve[/MENTION] on this one - I think the 4e ship has sailed, and the current playtest shows basically zero suggestion that this sort of thing will be possible. They are talking about sub-class building guidelines, but those will have to be pretty sophisticated guidelines to support the sort of thing you're talking about. For instance, which 1st level fighter ability from the current playtest (which includes a fighting style, second wind, d10 rather than d6 hp, plus access to better armour and shields) would you trade in for access to Burning Hands 1x/day? (For reference, the 1st level mage gains an extra memorised spell, 2x/day casting plus another 1 with Arcane Recovery, plus 3 cantrips, plus Ritual Casting.) When we see how 13th Age handles multi-classing we might have a better idea of how what you are calling for can be done, but at the moment I'm not seeing it. To treat the cleric in this way - thereby favouring mechanical function over fictional nature as the basis for categorisation - would be a radical step, I think. [/QUOTE]
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