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General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore: Combat and Other Forms of Violence
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<blockquote data-quote="Mengu" data-source="post: 5579219" data-attributes="member: 65726"><p>It would be interesting to be able to strip the combat engine down to basics, and add to the complexity of the skill system for a different kind of game.</p><p></p><p>Something like a 1/1/1 system where you have 1 at-will, 1 encounter, 1 daily power could be fairly simple and elegant. I could see it in an alternate 4e. Hit points and damage rolls might go away. Instead monsters would usually have 4 hits (elites have 8, solos have 16, minions have 1). PC's might have 6-8 hits. Strikers might have mechanics to deliver 2 hits. Leaders could heal 1 or 2 hits. Ultimately it would be enough similarities to current rules, but with simpler and faster mechanics.</p><p></p><p>Skill system could be expanded, probably not to the level of Rolemaster, but some skills could be branched into multiple skills, and a skill point system could be introduced for customization, and what tasks can be done with what skills could be elaborated upon.</p><p></p><p>What do we get in the end? A different system. Isn't this why there are various RPG systems out there? You want to a different feel for your game, pick a different system, it's not like there is a shortage of systems out there. I'm not sure if D&D developers need to devote time for people who are really just looking for a different system. Having said that, I don't mind such discussion as it's always intriguing.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5579219, member: 65726"] It would be interesting to be able to strip the combat engine down to basics, and add to the complexity of the skill system for a different kind of game. Something like a 1/1/1 system where you have 1 at-will, 1 encounter, 1 daily power could be fairly simple and elegant. I could see it in an alternate 4e. Hit points and damage rolls might go away. Instead monsters would usually have 4 hits (elites have 8, solos have 16, minions have 1). PC's might have 6-8 hits. Strikers might have mechanics to deliver 2 hits. Leaders could heal 1 or 2 hits. Ultimately it would be enough similarities to current rules, but with simpler and faster mechanics. Skill system could be expanded, probably not to the level of Rolemaster, but some skills could be branched into multiple skills, and a skill point system could be introduced for customization, and what tasks can be done with what skills could be elaborated upon. What do we get in the end? A different system. Isn't this why there are various RPG systems out there? You want to a different feel for your game, pick a different system, it's not like there is a shortage of systems out there. I'm not sure if D&D developers need to devote time for people who are really just looking for a different system. Having said that, I don't mind such discussion as it's always intriguing. [/QUOTE]
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