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General Tabletop Discussion
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Legends & Lore: Combat and Other Forms of Violence
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<blockquote data-quote="RangerWickett" data-source="post: 5580140" data-attributes="member: 63"><p>Who here has seen the Old School Hack? <a href="http://www.oldschoolhack.net/" target="_blank">Old School Hack</a></p><p></p><p>You don't use maps. Instead, there are different areas of a combat, and you can spend your one action per round to attack, use a power, or move to an adjacent area. Different weapons get bonuses in different types of areas.</p><p></p><p>For instance, a house might have a ground level, an attic, a wide-open front yard, and a back yard with a cliff. Normal weapons are best in the main room, light weapons best in the cramped attic, ranged weapons in the front yard, and reach weapons in the back yard (since you can force enemies into bad terrain).</p><p></p><p>It's hard to find a quicker and easier game.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5580140, member: 63"] Who here has seen the Old School Hack? [url=http://www.oldschoolhack.net/]Old School Hack[/url] You don't use maps. Instead, there are different areas of a combat, and you can spend your one action per round to attack, use a power, or move to an adjacent area. Different weapons get bonuses in different types of areas. For instance, a house might have a ground level, an attic, a wide-open front yard, and a back yard with a cliff. Normal weapons are best in the main room, light weapons best in the cramped attic, ranged weapons in the front yard, and reach weapons in the back yard (since you can force enemies into bad terrain). It's hard to find a quicker and easier game. [/QUOTE]
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Legends & Lore: Combat and Other Forms of Violence
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