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<blockquote data-quote="Keldryn" data-source="post: 5582001" data-attributes="member: 11999"><p>After my group wrapped up <em>The Slaying Stone</em> in December, we had one week left before we needed to break for the holidays but I didn't want to start a new adventure and leave things hanging for a month. So I ran a one-shot Basic D&D game, and 3 of the 4 players loved it. The longest battle took 20 minutes, and we must have run 8 or 10 encounters that took less than 10 minutes each. Most of the session was exploration and role-playing. When we finally got started again this spring, I started running them through <em>Heavers of Harkenwold</em> to give 4e another chance. Things ran more smoothly than before, but combats were still taking too much time.</p><p></p><p>Between combat length and the overall complexity of characters (making it difficult to supplement the party with NPCs when we have a smaller turnout), I'm fighting the system to run the kind of game that we want to play. In that light, we're starting over with a new AD&D campaign. </p><p></p><p>Yeah, AD&D has some really clunky bits, but I'll gladly take the clunky bits if it means that I can run combat encounters in 15 minutes or less and get on with the game.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5582001, member: 11999"] After my group wrapped up [I]The Slaying Stone[/I] in December, we had one week left before we needed to break for the holidays but I didn't want to start a new adventure and leave things hanging for a month. So I ran a one-shot Basic D&D game, and 3 of the 4 players loved it. The longest battle took 20 minutes, and we must have run 8 or 10 encounters that took less than 10 minutes each. Most of the session was exploration and role-playing. When we finally got started again this spring, I started running them through [I]Heavers of Harkenwold[/I] to give 4e another chance. Things ran more smoothly than before, but combats were still taking too much time. Between combat length and the overall complexity of characters (making it difficult to supplement the party with NPCs when we have a smaller turnout), I'm fighting the system to run the kind of game that we want to play. In that light, we're starting over with a new AD&D campaign. Yeah, AD&D has some really clunky bits, but I'll gladly take the clunky bits if it means that I can run combat encounters in 15 minutes or less and get on with the game. [/QUOTE]
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