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Legends & Lore: Live together, die alone!
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<blockquote data-quote="UngeheuerLich" data-source="post: 5703265" data-attributes="member: 59057"><p><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20111011" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Live Together, Die Alone)</a></p><p></p><p>Talking about the team aspect of the game...</p><p></p><p>not a lot said here and a terribly binary poll...</p><p></p><p>Actually I like the way, how 4e handles the team aspect and how every class is self sufficient to a certain point. I like how the fighter has abilities to heal himself, how everyone can use a second wind etc.</p><p></p><p>there are however some few points which I want to point out:</p><p></p><p>- he mentions, that every class could have actions, that could help others, special for each class or even universal... i like that idea</p><p>- Classes specially designed that may give up their combat actions to help others for people who enjoy that... As long as not every cleric or bard is designed that way, it would be a nice addition to the base classes.</p><p></p><p>And one point I want to make myself:</p><p>When you look at the warlord and compare him to the warpriest, you will notice that the warpriest´s buffs also buff himself in addition to the rest of the party... and I believe, that was a step into the right direction. With stacking rules for power bonuses as they are, there is really no harm in that.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5703265, member: 59057"] [url=http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20111011]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Live Together, Die Alone)[/url] Talking about the team aspect of the game... not a lot said here and a terribly binary poll... Actually I like the way, how 4e handles the team aspect and how every class is self sufficient to a certain point. I like how the fighter has abilities to heal himself, how everyone can use a second wind etc. there are however some few points which I want to point out: - he mentions, that every class could have actions, that could help others, special for each class or even universal... i like that idea - Classes specially designed that may give up their combat actions to help others for people who enjoy that... As long as not every cleric or bard is designed that way, it would be a nice addition to the base classes. And one point I want to make myself: When you look at the warlord and compare him to the warpriest, you will notice that the warpriest´s buffs also buff himself in addition to the rest of the party... and I believe, that was a step into the right direction. With stacking rules for power bonuses as they are, there is really no harm in that. [/QUOTE]
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