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<blockquote data-quote="Imaro" data-source="post: 5703845" data-attributes="member: 48965"><p>No I don't see them as reliant on the group dynamic <strong>only</strong> because they are oportunistic, though this is a big part of it... they also are for the most part glass canons. If they don't take an enemy out in one strike and have no defender or leader to step in then more than likely they are going to fall, and 4e makes it hard to one shot most standard, elites and solos.</p><p> </p><p></p><p> </p><p>The problem is again the frailty of the rogue (and the fact that, at least at early levels most strikers need to hit their peak damage to totally incapcitate a foe... and even then it may not be enough to totally kill most monsters of higher level)... you really don't have enough hit points to survive messing up, while on the other hand the defenders and leaders tend to have the durability to mess up and still have time to flee, heal, etc.. The Controller is in the same boat as most of the strikers. They need defenders or leaders to survive most battles. This is why I think most of the classes in these roles aren't good at solo'ing. 4e really hampers certain classes in one on one situations while others are much better prepared and equipped to handle them, IMO of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5703845, member: 48965"] No I don't see them as reliant on the group dynamic [B]only[/B] because they are oportunistic, though this is a big part of it... they also are for the most part glass canons. If they don't take an enemy out in one strike and have no defender or leader to step in then more than likely they are going to fall, and 4e makes it hard to one shot most standard, elites and solos. The problem is again the frailty of the rogue (and the fact that, at least at early levels most strikers need to hit their peak damage to totally incapcitate a foe... and even then it may not be enough to totally kill most monsters of higher level)... you really don't have enough hit points to survive messing up, while on the other hand the defenders and leaders tend to have the durability to mess up and still have time to flee, heal, etc.. The Controller is in the same boat as most of the strikers. They need defenders or leaders to survive most battles. This is why I think most of the classes in these roles aren't good at solo'ing. 4e really hampers certain classes in one on one situations while others are much better prepared and equipped to handle them, IMO of course. [/QUOTE]
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