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<blockquote data-quote="Balesir" data-source="post: 5708167" data-attributes="member: 27160"><p>I and several gamers I play with are living proof that this is not universal. Some folk may have a problem with it - but I'm sure that is true of many, many irreconcilable things in gaming.</p><p></p><p>That is just how I read HP in 4E; they represent luck, skill, divine favour, stamina and so on and so on - and then, after the "bloodied" level is reached, they represent that plus the odd scratch and nick. Whether those nicks and so on remain even after a creature is un-bloodied is a purely aesthetic matter, since the minor cuts and bruises represented won't affect a creature under the effects of adrenaline, anyway.</p><p></p><p>I can't help but think this is nothing more than an opinion - or have you access to some independent survey results that indicate this?</p><p></p><p>As far as I'm concerned, it's just "fluff". The Action Adventure genre being invoked does not have heroes suffer significant harm until they are <em>hors de combat</em>. The muck, blood and sweat daubed over them is for scenic effect, not to indicate in what ways they are damaged or inhibited...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5708167, member: 27160"] I and several gamers I play with are living proof that this is not universal. Some folk may have a problem with it - but I'm sure that is true of many, many irreconcilable things in gaming. That is just how I read HP in 4E; they represent luck, skill, divine favour, stamina and so on and so on - and then, after the "bloodied" level is reached, they represent that plus the odd scratch and nick. Whether those nicks and so on remain even after a creature is un-bloodied is a purely aesthetic matter, since the minor cuts and bruises represented won't affect a creature under the effects of adrenaline, anyway. I can't help but think this is nothing more than an opinion - or have you access to some independent survey results that indicate this? As far as I'm concerned, it's just "fluff". The Action Adventure genre being invoked does not have heroes suffer significant harm until they are [I]hors de combat[/I]. The muck, blood and sweat daubed over them is for scenic effect, not to indicate in what ways they are damaged or inhibited... [/QUOTE]
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