Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore: Loyal Opposition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5663672" data-attributes="member: 54877"><p>The description of how it would work somewhat muddies the water, because there is still that provision in there for the person with the higher training to get a bonus to the roll. Ignore that part for a moment.</p><p> </p><p>Mr. Athletically Inclined has a +4 from Str. He needs to dog-paddle when dumped in water. He gets to add a +4 to his roll. He has no training in swimming. About all he can do is dog-paddle in place or short distances.</p><p> </p><p>Mr. Trained Swimmer has a +0 from Str. (More likely a +1 or +2, but work with me here.) He also is a Journeyman swimmer. He has to swim across a (relatively placid but deep) stream. If this is a Novice check, he can do it automatically without rolling. If it is a Journeyman check, he gets to try but with no modifier. </p><p> </p><p>Mr. Athletically Inclined can't even attempt the Journeyman check, or in some ways this ruleset has been presented, even the Novice check. Meanwhile, if Mr. Trained Swimmer decides (for some bizarre circumstance) to dog-paddle in place, he still gets his +0 to his roll. So say both are dumped into an underground stream with a rope tied around their feat, and just able to keep their heads above water. The strong but untrained guy has a better shot in this narrow circumstance. You can easily think of others, but they are mostly niche.</p><p> </p><p>Now, what confuses all this, is the supposition that the trained guy also gets a modifier to his roll. If he gets a +10 to "untrained" checks for having two levels of swimming (Novice and Journeyman), then a lot of that distinction goes away, and you are correct. There isn't much point to the system at that point, beyond saying what people can do at each level of training. That is, all that is left is that instead of untrained can do A, trained can do everything else, you get untrained can do A, Novices can do A+B, Journeyman can do A+B+C, and so on. </p><p> </p><p>I think even that last little bit is valuable, but to me the real value of this approach is not to get crazy with the modifiers from training. Then natural aptitude and training govern very different aspects, and there really are differences in how they play. Usually, you'd prefer to be highly trained, but there are definitely niche points where training gets effectively nullified and having some raw talent is more helpful.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5663672, member: 54877"] The description of how it would work somewhat muddies the water, because there is still that provision in there for the person with the higher training to get a bonus to the roll. Ignore that part for a moment. Mr. Athletically Inclined has a +4 from Str. He needs to dog-paddle when dumped in water. He gets to add a +4 to his roll. He has no training in swimming. About all he can do is dog-paddle in place or short distances. Mr. Trained Swimmer has a +0 from Str. (More likely a +1 or +2, but work with me here.) He also is a Journeyman swimmer. He has to swim across a (relatively placid but deep) stream. If this is a Novice check, he can do it automatically without rolling. If it is a Journeyman check, he gets to try but with no modifier. Mr. Athletically Inclined can't even attempt the Journeyman check, or in some ways this ruleset has been presented, even the Novice check. Meanwhile, if Mr. Trained Swimmer decides (for some bizarre circumstance) to dog-paddle in place, he still gets his +0 to his roll. So say both are dumped into an underground stream with a rope tied around their feat, and just able to keep their heads above water. The strong but untrained guy has a better shot in this narrow circumstance. You can easily think of others, but they are mostly niche. Now, what confuses all this, is the supposition that the trained guy also gets a modifier to his roll. If he gets a +10 to "untrained" checks for having two levels of swimming (Novice and Journeyman), then a lot of that distinction goes away, and you are correct. There isn't much point to the system at that point, beyond saying what people can do at each level of training. That is, all that is left is that instead of untrained can do A, trained can do everything else, you get untrained can do A, Novices can do A+B, Journeyman can do A+B+C, and so on. I think even that last little bit is valuable, but to me the real value of this approach is not to get crazy with the modifiers from training. Then natural aptitude and training govern very different aspects, and there really are differences in how they play. Usually, you'd prefer to be highly trained, but there are definitely niche points where training gets effectively nullified and having some raw talent is more helpful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore: Loyal Opposition
Top